What is Shader Model 4.0?
Shader Model 4.0 [SM 4.0] - the new shader model provided with DirectX 10 - consists of three programmable shaders: Vertex Shaders (VS), Pixel Shaders (PS) and Geometry Shaders (GS). All shader stages offer the same base functionality, which is implemented by the Shader Model 4.0 Common Shader Core. In addition to the base each of the three shader stages (vertex, geometry, and pixel) offers some unique functionality only to that stage. Shaders in earlier models could be authored in an intermediate assembly language. With SM 4.0 shaders are only authored in DirectX High Level Shader Language [HLSL]. Offline compilation of shaders into byte code is still supported and recommended.FAQ menu
Sponsored links
Build IT Knowledge with Current & Trusted Content
Helps Employees Develop & Hone New Technical Programming Skills. Sign Up & Get Full Access.
Helps Employees Develop & Hone New Technical Programming Skills. Sign Up & Get Full Access.
Check Out IT Certification Preparation Materials
Sign Up With SkillSoft & Get Access to Training Materials for Over 50 Professional Certifications.
Sign Up With SkillSoft & Get Access to Training Materials for Over 50 Professional Certifications.
Six Sigma Certification
100% Online-Six Sigma Certificate from Villanova - Find Out More Now.
100% Online-Six Sigma Certificate from Villanova - Find Out More Now.
ASP.NET 3.5 Hosting on Windows 2008!
ASP.NET 3.5/2.0 Hosting on Windows 2008 & 2003! AJAX, LINQ, & Silverlight Ready! 3 Mo. Free!!
ASP.NET 3.5/2.0 Hosting on Windows 2008 & 2003! AJAX, LINQ, & Silverlight Ready! 3 Mo. Free!!
SFTP components for .NET
Add complete SSH and SFTP support to your .NET framework application
Add complete SSH and SFTP support to your .NET framework application
