Toronto Independent Games Conference, August 31
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Date: Thursday, August 24, 2006
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The
Toronto Independent Games Conference (
TGIC) will open on August 31 and last until September 2 at the Casa Loma campus of George Brown College in Toronto, Ontario, Canada.
The organizers explain that the conference aims to benefit the game development community in Toronto and Southern Ontario "by fostering the growth and education of independent game developers and those interested in pursuing a career in game development."
The educational conference and trade event for game developers has a strong focus on third-party "indie" developers, hobbyists, and students.
TIGC provides educational, business, and networking opportunities for both game development professionals and those who would like to break into the game development industry. It is a way for those interested in game development to gather and exchange ideas and learn from each other.
TIGC was founded in 2005 as the GDNet Toronto Mini-Conference (GTMC), a one-day educational and networking event for Toronto-based hobbyist and indie developers sponsored by GameDev.Net. In 2006 the organizers of GTMC decided that the Greater Toronto Area, and the province of Ontario overall, would be better supported by a full, multi-day conference for professionals, hobbyists, and students alike.
The conference tracks include:
Business and Legal Track
- Gaming Startups: Bridging the gap between the Code Hero and the Entrepreneur - Greg Brill
- State of the Indie Roundtable - Chris Charabaruk
- Industry Quality of Life - Joel Gonzales
- Looking Into Government Incentives for Gamers - Janie Lim
- Gaming Everywhere: How Mobile Platforms Open New Doors for Game Projects - Nickolas Landry, Colin Reuter
Game Design Track
- (Exact Topic TBA) - George Geczy, David Thompson (BattleGoat Studios)
- Developing "Hegemony: Philip of Macedon" - Jim McNally
- Video Games in the Classroom: Some Pedagogical Possibilities - David Hutchison, Ph.D.
Programming Track
- Intermediate and Advanced Real-Time Non-Photorealistic Rendering Techniques - Julian Spillane
- The Technology Behind FUEL - Nathan d'Obrenan
Visual Arts Track
Audio Track
- The Business of Game Audio - Tommy Tallarico
Follow this link to the online
registration page.
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