3D graphics programming in Java, Part 3: OpenGL

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Description

The Magician Java-OpenGL binding, front-runner in the
cross-platform Java binding-for-OpenGL standardization race,
recently has been withdrawn from the market. Read about other
choices on the market, and about the respective strengths and
weaknesses of Java-OpenGL and Java 3D. Plus: Breaking news on
jFree-D freeware, a new Java 3D implementation built on top of
OpenGL.

Comments (4)

java starstar   Posted by: pankaj narwani on Sunday, February 01, 2009

nice java

Game programming starstarstarstarstar   Posted by: AKINDEJOYE on Thursday, June 04, 2009

c++ starstarstarstarstar   Posted by: t.ravi kumar on Saturday, July 25, 2009

project

whoa... star   Posted by: naser on Saturday, February 19, 2011

wer is the code?????

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