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Java Games tutorial #2
to tutorial number 2! In this installment, we're going to talk
about some of the different kinds of projects you can create in
Java, as well as how to create them. We'll also start learning
about handling numerical data in Java, and how to make the
computer perform repetitious tasks. Finally, we'll get started
on our Battleship game!
As usual, we've got a lot of ground to cover. In keeping with
our philosophy that "the more ways you throw something, the
more people can catch it," we'll break down our
topics into the following categories:
- Java Basics--what's a program, what's an object, and
what's a framework?
- Creating your own project framework: the mighty console
- Syntax and algorithms--working with loops in Java.
- Working on an existing project: the beginnings of
In addition to all this, we're also going to learn how to use
BlueJ's debugging tool.
That's a lot of information, so let's get right into