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Posted on Wednesday, February 06, 2008 at 4:44 PM
Spam mail...Ugh!
Okay, I used to think my websites primary email address was free from useless spam emails... I guess its not anymore :(
Wouldn't it be great if network bots can detect and route them to nothingness automatically?
Ugh... Wait for Microsoft, they will say something once they take over Yahoo and the Internet...
Eveh3D World Editor
This is actually more of a scene editor. Basically, we have decided to start turning our demo into a scene editor. This will help bring every part of the engine together within an editor envirement.
At first, our primary goal is being able to add objects to a 3d world and scene manager, creating a file format for the scene, and the actual use for the game. We are considering of using XML for the file format.
I am basing the design similar to IrrEdit to help make the learning curve easy.
This will be our main design tool for our engine, and will be a product as part of Eveh3D.
Next Demo - Creating your own BSoD...
Posted on Sunday, February 03, 2008 at 9:38 AM
Hello, World!
This is the first post. Within this blog world you will find the within the depths that is video game and operating system developing.
Now that you are here, there is no way to escape! hehe...
Not compatible with Virtual PC
It seems the current Operating System (OS) has some compatibility problems running in the virtual PC emulator. It works on Bochs emulator, and on real hardware. ...Just not Microsoft Virtual PC. *sigh*... ...Why am I not very surprised?
Go Microsoft!
ugh.
EvolutionEngine Test Demo Status
We are currently cleaning up the software a little bit for better distribution. It would be nice if the test demo source code was released, even if the engine itself is currently closed source.
At this time, EvolutionEngine is about 50k lines of code. It is very expandable with an OpenGL rendering port. It is very object oriented, primarily developed in C++.