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    <title>Posts Tagged With 'C' RSS Feed</title>
    <link>http://www.programmersheaven.com/blog/tags/C</link>
    <description>Contains the latest posts from the Programmer's Heaven blogs that are tagged with the label 'C'</description>
    <lastBuildDate>Sat, 05 Jul 2008 11:17:21 -0700</lastBuildDate>
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      <title>Eveh3D and OS Updates...</title>
      <link>http://www.programmersheaven.com/user/MT2002/blog/178-Eveh3D-and-OS-Updates/</link>
      <description>Hey everyone,&lt;br /&gt;
&lt;br /&gt;
This is a quick update on everything.&lt;br /&gt;
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&lt;strong&gt;Eveh3D&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Heres the current pic for Eveh3D's Scene Editor and Eveh3D Game Engine. The engine itself has a little over 63,000 lines of code and is now very close to a v. 0.1 beta test release. Can't wait!&lt;br /&gt;
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...I do wish we can upload larger images here.&lt;br /&gt;
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[includeimage:1]&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;OS Development Series Tutorial 15 is up&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
...Just in case you didnt know ;)&lt;br /&gt;
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We are currently thinking of adding x64 support to either MOS or the OS Development Series' operating system. We might be having a merger between our current OS and another for better support. I'll keep everyone updated on it if we get any news.&lt;br /&gt;
&lt;br /&gt;
Guess thats all for now...</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/user/MT2002/blog/178-Eveh3D-and-OS-Updates/</guid>
      <pubDate>Sun, 24 Feb 2008 20:50:19 -0700</pubDate>
      <dc:creator>MT2002</dc:creator>
    </item>
    <item>
      <title>Next Tutorial release soon; Eveh3D World Editor</title>
      <link>http://www.programmersheaven.com/user/MT2002/blog/159-Next-Tutorial-release-soon-Eveh3D-World-Editor/</link>
      <description>&lt;strong&gt;Spam mail...Ugh!&lt;/strong&gt;&lt;br /&gt;
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Okay, I used to think my websites primary email address was free from useless spam emails... I guess its not anymore :(&lt;br /&gt;
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Wouldn't it be great if network bots can detect and route them to nothingness automatically?&lt;br /&gt;
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Ugh... Wait for Microsoft, they will say something once they take over Yahoo and the Internet...&lt;br /&gt;
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&lt;strong&gt;Eveh3D World Editor&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
This is actually more of a scene editor. Basically, we have decided to start turning our demo into a scene editor. This will help bring every part of the engine together within an editor envirement.&lt;br /&gt;
&lt;br /&gt;
At first, our primary goal is being able to add objects to a 3d world and scene manager, creating a file format for the scene, and the actual use for the game. We are considering of using XML for the file format.&lt;br /&gt;
&lt;br /&gt;
I am basing the design similar to IrrEdit to help make the learning curve easy.&lt;br /&gt;
&lt;br /&gt;
This will be our main design tool for our engine, and will be a product as part of Eveh3D.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Next Demo - Creating your own BSoD&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Not really :)&lt;br /&gt;
&lt;br /&gt;
Actually the next OS Development Series tutorial covers errors, error handling concepts; error,exception, and interrupt handling; Interrupt Descriptor Table (IDT), IDTR x86 register, LIDT instruction, and even building our own Blue Screen of Death (BSoD).&lt;br /&gt;
&lt;br /&gt;
Thanks to our system design, we can encapsulate x86 dependencies within the Hardware Abstraction Layer (HAL), and create a nice interface allowing our kernel to "Register" error handlers through the interface via the HAL.&lt;br /&gt;
&lt;br /&gt;
It should be up within this week... hopefully.&lt;br /&gt;
&lt;br /&gt;
Its going to be fun...&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/user/MT2002/blog/159-Next-Tutorial-release-soon-Eveh3D-World-Editor/</guid>
      <pubDate>Wed, 06 Feb 2008 16:44:48 -0700</pubDate>
      <dc:creator>MT2002</dc:creator>
    </item>
    <item>
      <title>First post</title>
      <link>http://www.programmersheaven.com/user/MT2002/blog/151-First-post/</link>
      <description>Hello, World!&lt;br /&gt;
&lt;br /&gt;
This is the first post. Within this blog world you will find the within the depths that is video game and operating system developing.&lt;br /&gt;
&lt;br /&gt;
Now that you are here, there is no way to escape! hehe...&lt;br /&gt;
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&lt;strong&gt;Not compatible with Virtual PC&lt;/strong&gt;&lt;br /&gt;
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It seems the current Operating System (OS) has some compatibility problems running in the virtual PC emulator. It works on Bochs emulator, and on real hardware. ...Just not Microsoft Virtual PC. *sigh*... ...Why am I not very surprised?&lt;br /&gt;
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Go Microsoft!&lt;br /&gt;
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ugh.&lt;br /&gt;
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&lt;strong&gt;EvolutionEngine Test Demo Status&lt;/strong&gt;&lt;br /&gt;
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We are currently cleaning up the software a little bit for better distribution. It would be nice if the test demo source code was released, even if the engine itself is currently closed source.&lt;br /&gt;
&lt;br /&gt;
At this time, EvolutionEngine is about 50k lines of code. It is very expandable with an OpenGL rendering port. It is very object oriented, primarily developed in C++.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/user/MT2002/blog/151-First-post/</guid>
      <pubDate>Sun, 03 Feb 2008 09:38:41 -0700</pubDate>
      <dc:creator>MT2002</dc:creator>
    </item>
    <item>
      <title>New Submission</title>
      <link>http://www.programmersheaven.com/user/LijoJohn/blog/147-New-Submission/</link>
      <description>&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;Multiplication Table&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
My new submission. In this application you can get the multiplication table within a range of values.</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/user/LijoJohn/blog/147-New-Submission/</guid>
      <pubDate>Fri, 01 Feb 2008 02:50:59 -0700</pubDate>
      <dc:creator>LijoJohn</dc:creator>
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