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    <title>Posts Tagged With 'Operating System' RSS Feed</title>
    <link>http://www.programmersheaven.com/blog/tags/Operating+System</link>
    <description>Contains the latest posts from the Programmer's Heaven blogs that are tagged with the label 'Operating System'</description>
    <lastBuildDate>Sat, 05 Jul 2008 11:13:45 -0700</lastBuildDate>
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      <title>Eveh3D and OS Updates...</title>
      <link>http://www.programmersheaven.com/user/MT2002/blog/178-Eveh3D-and-OS-Updates/</link>
      <description>Hey everyone,&lt;br /&gt;
&lt;br /&gt;
This is a quick update on everything.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Eveh3D&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Heres the current pic for Eveh3D's Scene Editor and Eveh3D Game Engine. The engine itself has a little over 63,000 lines of code and is now very close to a v. 0.1 beta test release. Can't wait!&lt;br /&gt;
&lt;br /&gt;
...I do wish we can upload larger images here.&lt;br /&gt;
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[includeimage:1]&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;OS Development Series Tutorial 15 is up&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
...Just in case you didnt know ;)&lt;br /&gt;
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We are currently thinking of adding x64 support to either MOS or the OS Development Series' operating system. We might be having a merger between our current OS and another for better support. I'll keep everyone updated on it if we get any news.&lt;br /&gt;
&lt;br /&gt;
Guess thats all for now...</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/user/MT2002/blog/178-Eveh3D-and-OS-Updates/</guid>
      <pubDate>Sun, 24 Feb 2008 20:50:19 -0700</pubDate>
      <dc:creator>MT2002</dc:creator>
    </item>
    <item>
      <title>Next Tutorial release soon; Eveh3D World Editor</title>
      <link>http://www.programmersheaven.com/user/MT2002/blog/159-Next-Tutorial-release-soon-Eveh3D-World-Editor/</link>
      <description>&lt;strong&gt;Spam mail...Ugh!&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Okay, I used to think my websites primary email address was free from useless spam emails... I guess its not anymore :(&lt;br /&gt;
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Wouldn't it be great if network bots can detect and route them to nothingness automatically?&lt;br /&gt;
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Ugh... Wait for Microsoft, they will say something once they take over Yahoo and the Internet...&lt;br /&gt;
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&lt;strong&gt;Eveh3D World Editor&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
This is actually more of a scene editor. Basically, we have decided to start turning our demo into a scene editor. This will help bring every part of the engine together within an editor envirement.&lt;br /&gt;
&lt;br /&gt;
At first, our primary goal is being able to add objects to a 3d world and scene manager, creating a file format for the scene, and the actual use for the game. We are considering of using XML for the file format.&lt;br /&gt;
&lt;br /&gt;
I am basing the design similar to IrrEdit to help make the learning curve easy.&lt;br /&gt;
&lt;br /&gt;
This will be our main design tool for our engine, and will be a product as part of Eveh3D.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Next Demo - Creating your own BSoD&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Not really :)&lt;br /&gt;
&lt;br /&gt;
Actually the next OS Development Series tutorial covers errors, error handling concepts; error,exception, and interrupt handling; Interrupt Descriptor Table (IDT), IDTR x86 register, LIDT instruction, and even building our own Blue Screen of Death (BSoD).&lt;br /&gt;
&lt;br /&gt;
Thanks to our system design, we can encapsulate x86 dependencies within the Hardware Abstraction Layer (HAL), and create a nice interface allowing our kernel to "Register" error handlers through the interface via the HAL.&lt;br /&gt;
&lt;br /&gt;
It should be up within this week... hopefully.&lt;br /&gt;
&lt;br /&gt;
Its going to be fun...&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/user/MT2002/blog/159-Next-Tutorial-release-soon-Eveh3D-World-Editor/</guid>
      <pubDate>Wed, 06 Feb 2008 16:44:48 -0700</pubDate>
      <dc:creator>MT2002</dc:creator>
    </item>
    <item>
      <title>First post</title>
      <link>http://www.programmersheaven.com/user/MT2002/blog/151-First-post/</link>
      <description>Hello, World!&lt;br /&gt;
&lt;br /&gt;
This is the first post. Within this blog world you will find the within the depths that is video game and operating system developing.&lt;br /&gt;
&lt;br /&gt;
Now that you are here, there is no way to escape! hehe...&lt;br /&gt;
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&lt;strong&gt;Not compatible with Virtual PC&lt;/strong&gt;&lt;br /&gt;
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It seems the current Operating System (OS) has some compatibility problems running in the virtual PC emulator. It works on Bochs emulator, and on real hardware. ...Just not Microsoft Virtual PC. *sigh*... ...Why am I not very surprised?&lt;br /&gt;
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Go Microsoft!&lt;br /&gt;
&lt;br /&gt;
ugh.&lt;br /&gt;
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&lt;strong&gt;EvolutionEngine Test Demo Status&lt;/strong&gt;&lt;br /&gt;
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We are currently cleaning up the software a little bit for better distribution. It would be nice if the test demo source code was released, even if the engine itself is currently closed source.&lt;br /&gt;
&lt;br /&gt;
At this time, EvolutionEngine is about 50k lines of code. It is very expandable with an OpenGL rendering port. It is very object oriented, primarily developed in C++.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/user/MT2002/blog/151-First-post/</guid>
      <pubDate>Sun, 03 Feb 2008 09:38:41 -0700</pubDate>
      <dc:creator>MT2002</dc:creator>
    </item>
    <item>
      <title>MIcro-kernel linux</title>
      <link>http://www.programmersheaven.com/user/kallolpar/blog/58-MIcro-kernel-linux/</link>
      <description>Linux is easily the most versatile, ubiquitous operating system of our times. Its has presence in handheld embedded devices to the high end enterprise systems. Linux prevalence could be attributed to its Open Source nature and perhaps to the timing of its surge in popularity.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/user/kallolpar/blog/58-MIcro-kernel-linux/</guid>
      <pubDate>Thu, 01 Nov 2007 21:48:14 -0700</pubDate>
      <dc:creator>kallolpar</dc:creator>
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