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April Fools Day!!! (Off by one, I know)
Posted on Wednesday, April 02, 2008 at 9:05 PM
Jeeze, its been some time sense I updated my blogs, I decided "what the hey".

I hope everyone enjoyed a whacked out april fools day!! Yey!! (Er.. I didnt do anything interesting; it would be cool to hear what our readers did though!)

Not to much of an update sense the last time I posted, unfortunately. Its getting quite large (Over 100 kloc in size) Not that much to show yet, though :( I am currently working on an ms3d model codec for the engine, and the core static and animated mesh classes.

Heres a current image. Here you can see the current stable editor release, along with the realtime logging console. Everything is rendered during realtime by Eveh3D's scene manager and current video driver (EvehGL.dll). It has a fully dynamic rotatable camera system as well.

Here ya go:

Hopefully next image will include a few cool multi-animated fully textured models (and perhaps terrain via Eveh3D's EvehTer codec)

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Tags: C++, eveh3d

Eveh3D and OS Updates...
Posted on Sunday, February 24, 2008 at 8:50 PM
Hey everyone,

This is a quick update on everything.

Eveh3D

Heres the current pic for Eveh3D's Scene Editor and Eveh3D Game Engine. The engine itself has a little over 63,000 lines of code and is now very close to a v. 0.1 beta test release. Can't wait!

...I do wish we can upload larger images here.



OS Development Series Tutorial 15 is up

...Just in case you didnt know ;)

We are currently thinking of adding x64 support to either MOS or the OS Development Series' operating system. We might be having a merger between our current OS and another for better support. I'll keep everyone updated on it if we get any news.

Guess thats all for now...

Next Tutorial release soon; Eveh3D World Editor
Posted on Wednesday, February 06, 2008 at 4:44 PM
Spam mail...Ugh!

Okay, I used to think my websites primary email address was free from useless spam emails... I guess its not anymore :(

Wouldn't it be great if network bots can detect and route them to nothingness automatically?

Ugh... Wait for Microsoft, they will say something once they take over Yahoo and the Internet...

Eveh3D World Editor

This is actually more of a scene editor. Basically, we have decided to start turning our demo into a scene editor. This will help bring every part of the engine together within an editor envirement.

At first, our primary goal is being able to add objects to a 3d world and scene manager, creating a file format for the scene, and the actual use for the game. We are considering of using XML for the file format.

I am basing the design similar to IrrEdit to help make the learning curve easy.

This will be our main design tool for our engine, and will be a product as part of Eveh3D.

Next Demo - Creating your own BSoD

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First post
Posted on Sunday, February 03, 2008 at 9:38 AM
Hello, World!

This is the first post. Within this blog world you will find the within the depths that is video game and operating system developing.

Now that you are here, there is no way to escape! hehe...

Not compatible with Virtual PC

It seems the current Operating System (OS) has some compatibility problems running in the virtual PC emulator. It works on Bochs emulator, and on real hardware. ...Just not Microsoft Virtual PC. *sigh*... ...Why am I not very surprised?

Go Microsoft!

ugh.

EvolutionEngine Test Demo Status

We are currently cleaning up the software a little bit for better distribution. It would be nice if the test demo source code was released, even if the engine itself is currently closed source.

At this time, EvolutionEngine is about 50k lines of code. It is very expandable with an OpenGL rendering port. It is very object oriented, primarily developed in C++.

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