Killer Game Programming in Java
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01 May, 2005
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For years, Java programmers who wanted to create cool, adrenaline-fueled games had to give up Java for C, C++, or even assembly language--or program around Java's unacceptable frame rates, memory
leaks, sparse documentation, silly "Hello World" examples, and lack of support for high-end graphics.
But although the myth--once rooted in reality--that Java is unsuitable
for games lingers, author Andrew Davison has put together a comprehensive
new book, "Killer Game Programming in Java" (O'Reilly), proving that Java offers game programmers much more than meets the eye.
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