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Needed: serious game programmers

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  • dartsmandartsman Member Posts: 88
    Hello,

    I'm one of the guys from the team. Could all of the new people please tell us more about yourselves. I'm just wondering. If you feel embarrassed just read all the messages above this one and you will see that most of us have said were we live and our age (mine - AUS and 15). You don't have to but it can give us an idea of were you live and see if anyone lives near you.

    Thanks

    Dartsman
  • caldaarcaldaar Member Posts: 2
    Sure, I live in Iowa, age 29
  • PsychoClownPsychoClown Member Posts: 9
    Hi everyone!

    I'm so excited! This is a real big project! I'd be very happy if I could help it. As you can understand I'm not very good at foreign languages but I'm pretty good at programming languages.

    I'm writing some simple games for ten years. Also, I've seen and played millions of games: Platform, labirynth, turn based & real time strategies, frp's and rpg's.

    I'm good at Delphi (Pascal) and C++ (Builder and Visual).
    Also, I'm learning OpenGL and DirectX. I'm trying to write my own 3D engine for DirectX.

    I wrote an OpenGL game(?!). It has an environment like Wolfenstein or Doom. But there is no enemies yet.

    I can try to help you in Graphics (2D/3D) Programming, Artificial Intelligence and a little art (like textures).

    Good luck!


    Long live Rock & Roll!

    PsychoClown.

  • speedyprogramrspeedyprogramr Member Posts: 12
    Hey PsychoClown and everyone else,
    I now have my own private message board called "speedyprogramr's board" or something. If you haven't already, just apply there.
    This is where we're at... noone of us know how to program, so we're doing tutorials.. PsychoClown, perhaps you canhelp us program and explain a little game first, something like tetris, pong, or what not.
    I'll look at the apps tomorrow sometimes, so apply if you'd like :)
    -speedyprogramr

  • netomnetom Member Posts: 15
    : Hi everyone!
    :
    : I'm so excited! This is a real big project! I'd be very happy if I could help it. As you can understand I'm not very good at foreign languages but I'm pretty good at programming languages.
    :
    : I'm writing some simple games for ten years. Also, I've seen and played millions of games: Platform, labirynth, turn based & real time strategies, frp's and rpg's.
    :
    : I'm good at Delphi (Pascal) and C++ (Builder and Visual).
    : Also, I'm learning OpenGL and DirectX. I'm trying to write my own 3D engine for DirectX.
    :
    : I wrote an OpenGL game(?!). It has an environment like Wolfenstein or Doom. But there is no enemies yet.
    :
    : I can try to help you in Graphics (2D/3D) Programming, Artificial Intelligence and a little art (like textures).
    :
    : Good luck!
    :
    :
    : Long live Rock & Roll!
    :
    : PsychoClown.
    :
    :
    I think that's cool, send private message to speedyprogrammer for joining.
    Bye
    Netom
  • socket3dsocket3d Member Posts: 42
    im c++ direct3d programmer, i currently have a 3d engine running, with collision control, 3d scenario, ladders, boxes, monsters with minimal behavior, etc... i need artists who can develop mesh files (.x) and animations..
  • netomnetom Member Posts: 15
    : im c++ direct3d programmer, i currently have a 3d engine running, with collision control, 3d scenario, ladders, boxes, monsters with minimal behavior, etc... i need artists who can develop mesh files (.x) and animations..
    :

    Do you have some demo exe of your project, what your game is about?
    What approach did you use in implementing collision detection? (bounding boxes?) I thought lot about that and checked lot of articles about that on net, maybe you can give me some straight advice?
    As much as I can see from your post, our platform and development technologies are almost completly identical.
    I'm also C++(VC++, WinAPI, MFC, STL) programmer. I'm learning DirectXAPI and doing some basic work in D3D ImmediateMode using DXSDK (for now mostly with help of d3dframe.lib).
    I'm not pro in DX3D but I have will and strenght to learn more and be better in game development.
    Maybe I can help you and with 3D modeling, my secondary area of work is and 3DS Max stuff.

    Check this out:
    http://www.websamba.com/netom/d3d.asp (basic demo exe and source)
    http://www.websamba.com/netom/model.asp (low-poly tank model)
    Bye
    Netom
  • socket3dsocket3d Member Posts: 42
    i saw your stuff and its nice, i have a full 3d game engine, i need .x files with their associated .ppm files to offer a good demo, my art is not so good, it takes me so much time to develop under windows that im not able to make models. right now i just need some .ppm textures because my monsters are decals, to accelerate my game. step left, step right, front, and backwards, and dead, thats the basic engine i have right now. i calculate if you see the monster walking towards you or not, depending on your position and his direction. i can easily translate to 3d models like halflife. send me some textures like that and scenario elements(i have and automatic .x reader that calcutales its collision detection volume) to incorporate to my game while i translate it into a winmain project(its all c++). im at [email protected], i need front-left,front-right,back-left,back-right,dead. ill give you the exe file. its runs under directX 3.0 or higher
  • dartsmandartsman Member Posts: 88
    First I would like to say Hello.

    Ok if you want to join please go to 'speedyprogr's board' or something like that and apply there. Thanks and I hope that you can get in.
  • csolarcsolar Member Posts: 2
    Hi, My name is Charles and I'm 15 years old. I am highly experience in Visual basic, and I can translate almost any code into whatever else from these languages: Basic, Visual Basic, C++, Javascript. I also have experience with 2D games and RPGs. Im not a very good graphic artist but I can help think of new ways of doin things and such. If you ever need my help feel free to contact me.
    [email protected]
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