Sorry by my bad english.
I've some experiennce in 3D programming (vectors,matrix transformations,
projecting 3d points into a 2d plane, etc.).
Until know I have done a program that renders point-frame and wireframe cubes because I don't know how to draw polygons (triangles or quadrilaters).
1. May you explain me how can I draw a polygon?
2. May you explain me how can I perform back face culling?
3. May you tell something about fixed point math?
4. May you tell me what are BSP trees?
My e-mail is: [email protected]