Hi, I'm trying to replace the english voice samples from a game with the my own spanish voices.
The codec used to encoded the original samples was Creative ADPCM (I think).
When I extract one sample from the game, I append it to a RIFF header ready with the the CTADPCM format (0x0200) and I play it with any audio editor, it sounds overdrived.
If I replace a sample in the game and I play the game, the sample is miscontinued.
Any help? Thanks.