Software Engineer (Physics)

Leading Southern California game development studio is searching for the best and brightest game developers to share their vision of creating a new experience of entertainment through the power of technology, imagination and innovation. As one of the leading game development studios, they are dedicated to creating high profile, triple-A quality titles across multiple platforms. Determined to create inventive, entertaining products which combine competitive technology with superior artistic content, this studio is also committed to equipping its employees with the best options possible, providing excellent salaries, bonuses, full benefits and relocation assistance if necessary.

PROJECTS:
Genre: FPS & High Profile Comic License
Platform: Current and Next Generation Console Hardware

SOFTWARE ENGINEER (PHYSICS)


REQUIREMENTS
3+ YEARS EXPERIENCE WORKING WITH GAME PHYSICS
Strong Experience with the following:
o Character key-frame animation interacting with a physics simulation (Ragdoll, etc)
o Havok, ODE, Tokamak, NovodeX or equivalent physics SDK
Proficiency with C/C++ and OOP architecture design and implementation
Implementation and design of an extensible cross-platform physics architecture that can will be able to move to new platforms with minimal effort based around an existing real-time physics SDK
Advanced knowledge of collision detection techniques

If you are interested in this position, please submit your resume in Word format to:

Candace Walker
Candace@digitalartistmanagement.com
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