Where to start: GDI or Direct2D ?


I want to develop a simple 2D platform game for my
project in software practical engineer studies.
The graphics would be in the style of pixel art like those
old skool games under DOS but this one will be windowed with c#.net
I don't know where should i start, with GDI or Direct2D since i
don't need any graphics acceleration for my game but i also want
simple code handling, and please don't suggest developing with XNA
cause it won't be practical for my project as it's not approved in
my school.
If you know also about a good book on the subject it would help.
Thanks in advance.
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