I'm learning the basics of Direct3D,
Series 1 - Part 5 describes the Rotation und Transfom of Vertices etc.
It says to use them together with a *
'Cause I was curious, I tried it with a +
I was surprised not to get any errors but wasn't able to understand what happen...
My Question is what does the + effects? Why do I get such an result?
I hope I've choosen the right topic...