Orange Graphics team is looking for 3d modeling/texturing work, preferably concerned with non-organic modeling/texturing (vehicles, props, architecture) and rigging/animation (Max, Maya).
We can allocate up to 10 artists for any game project.
Each of our artists has got 3+ years of game industry experience and is working in next programs:
3dMax or Maya
Other tools, including UDK
We prefer handling art for massive and long-term projects and can produce everything: characters (limited resources), props, weapons, architecture, environmental objects, vehicles. Prices depend on complexity of work and it's urgency.
Feel free to contact us at [email protected]
to request bid for your projects or learn more about our team.