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Distributing your game

Jake238Jake238 Member Posts: 2
Ok so I finally finished a game I was working on in visual studio 2010. It required OpenGL and SDL for the graphics and was of course programmed in C++. Only problem now is that I cannot share this awesome game with family and friends. It wont work on their computers or laptops. How am I able to distribute the game? I have all these files once the game is compiled. For example, the debug folder which includes the bulk of the program. How can I make it so I can distribute this game on a disk or something? Do I need a certain software?

Thanks for the help!


  • WessichtWessicht Member Posts: 3
    Mm. That's a common mistake. It's important to think about cross-platform compatibility and portability early on the game development process. My guess is you've got some machine dependent code that was created by overzealous optimization on your compiler. I assume you are using .NET?

    There's not much you can do about it, except redeveloping the game to be machine independent. I don't know the state of your code, so this could be easier or more difficult, depending on how organized you were in the beginning.

    If you do develop a machine independent binary, you can distribute the game through CD-RW/DVD-RW, depending on your memory needs.
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