I'm using Turbo c++ 3.0.
Im making my first game using graphics.h, its about a car in
the street (up view). each move of the screen means that
the program loops, another move and the program loops again.
Each loop have a cleardevice(), to refresh the screen.
The move is done when a key is hold, (loop,loop,loop,...)
When I press a key a hold it, the computer gets the first press, and
A SECOND LATER gets all the following presses (I think its done by the interrupt 9); How can I modify this???????
I tried with some ASM programs posted here in Programmersheaven, but the .h files dont compile OK, I think its because of my old compiler (c++ 3.0).
Is any way to do it without ASM?? or something like that??
THANKS A LOT!!!!
Juan (from Argentine)