Raytracing engine, rotate?

I've got a very basic algorithm working to convert 3D points of a world into the 2D points of the screen. But how do I get the camera to rotate around it's axis, along the Z axis would probably the easiest first.

Thanks.

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories