Doesanyone knowwhy the hell does MSDN 99 talk about all the nice stuff that DirectX 6.1 does and Visual Studio 6 brings version 5? It sucks ...
Anyway, does anyone know how i can get my hands on DirectX 8.0 SDK?
And other thing:
I create a window in VC 6.0, get its device context, create a OpenGL context for that window, make it the current rendering context, and when i start putting some pixels to it with glVertex, nothing happens. It doesnt even report any error. glError reports GL_NO_ERROR, GetLastError reports nothing, but i do everything right.
i use glBegin(GL_POINT), use glVertex2i, and then glEnd.
i even tried using glFlush after it. But nothing appears
. Can anyone help me? i cant draw anything!!!!