I'm stuck on getting 3D collision working for my GTA type game. I've read every tutorial on collision I could find but I still don't get it. I have two .X file meshes which are loaded. One a car, one a city with building etc. I need to detect when my car hits a building and stop it. Most of the tutorials I've read deal with quake style games. Any help would be very helpful as I've spend one week reading and I understand the basics of vectors and planes.
P.S. I'm using DirectX8 and Visual C++ 6.