I'm making the game breakout in pascal as part of a school project. I'm a bit stuck on a couple of things.
in the main game loop i have a procedure called ball_move; I have done this so that the ball will be constantly moving/bouncing. however, because the keypresses are also monitered in the main game loop, whenever you move the paddle the ball waits for the paddle to move then carries on thus creating a slow motion effect on the ball. how do i stop this from happening?
the next problem is to do with collision detection. I have drawn all my blocks in a procedure called bar. however, i don't know how to make the ball bounce off these blocks. I can only do it for 1 block. how do i make it bounce off all the blocks?
my last problem is that i don't know how to delete the block that the ball has hit. i have a bit of an idea but i need some help with it.
my blocks are in an array like this:
var type barinfo = record
bars: array [1..7*5] of barinfo;
if you can help then please e-mail me (mailto:firstname.lastname@example.org) and i'll send you all my code.