It looks like you're new here. If you want to get involved, click one of these buttons!
"I was wondering if anyone knew of any good examples of
particle system engines. I'm looking to create one for
a game idea, and well would like to see how hard to
create it would be, before I begin coding the game
engine. If it's too hard I'll re-think my design and
my engine layout so I don't get in to deep and have a
half developed engine.
Anyone have any suggestions?? Even if they are not web
related sources??? "
And I got one reply about looking at physics books.
So I posted this but no one has responded:
"What particulary would you be looking for??
I've tried looking at physics books, and math
books, but I wasn't sure exactly what I'm looking
Basically I'm not shooting for any particular
effect but I would like to build a decent particle
engine, even if basic at first, but something that
I could build into my game toolkit, so that when
I needed one I had one I could just throw in and
customize. I do 3D art and animation for a hobby
and part-time living and use a very basic particle
system in my 3D package, but I can write plug-ins
for the app, and I would possibly like to do this,
if I could write an engine that I could customize.
But I just am not sure of where to look. The
plug-in would be sometime down the road."
What I was wondering if anyone that is here, has ever
tried to develop a Particle Engine, or knows where to
look, could email me or reply to this message. Even
if it's just a reply to look here.._______. I've
looked at the Stochastic Method, but I'm not sure if
that what I should use or if I should continue looking.
I tried looking for the the paper that I had seen, but
I can't find it on the site anymore, but I'm trying to
relocate it. Basically if anyone knows how to apply
the theories to code that would help. I'm working in
the VC++ 5.0 and 6.0 environments.