Hello,
OK, so here is some background. I am upgrading this old program from builder 4. Now, the old program contained custom built components which I can re-build. However, these guys have issues. The components were all made as *.bpl packages which you can later add using Component->add component in the IDE
One of the components has several bitmaps in it. The *.bpl file has a resource file, "rmsctrl.rc" which points to each graphic like this
IDB_LEVEL8 BITMAP "level8.bmp"
and I have picture level8.bmp extracted in my directory.
Now this file has a header that says
#include "Resource.h" at the top of it.
Inside Resource.h I have
#define IDB_LEVEL8 1009
So now, the main program makes a call using
FBitmap->LoadFromResourceID((int)HInstance, S_BitmapIndex[FLevel]);
// Draw stuff on canvas
FBitmap->Canvas->StretchDraw(Rect, FBitmap);
// Draw RMS values
DrawElectrodes(FBitmap->Canvas, false);
DrawVectors(FBitmap->Canvas);
The package will build. When I place the package on a form, it even shows the bitmap. However, at runtime, it throws the error EResNotFound exception 'Resource 1009 not found'
Any ideas?
Thanks
Comments
I needed to add a pragma statement to include the resource file in the original component project.
: Hello,
: OK, so here is some background. I am upgrading this old
: program from builder 4. Now, the old program contained custom built
: components which I can re-build. However, these guys have issues.
: The components were all made as *.bpl packages which you can later
: add using Component->add component in the IDE
: One of the components has several bitmaps in it. The *.bpl
: file has a resource file, "rmsctrl.rc" which points to each graphic
: like this
:
: IDB_LEVEL8 BITMAP "level8.bmp"
:
: and I have picture level8.bmp extracted in my directory.
:
: Now this file has a header that says #include "Resource.h" at the
: top of it.
:
: Inside Resource.h I have
:
: #define IDB_LEVEL8 1009
:
: So now, the main program makes a call using
:
: FBitmap->LoadFromResourceID((int)HInstance, S_BitmapIndex[FLevel]);
:
: // Draw stuff on canvas
: FBitmap->Canvas->StretchDraw(Rect, FBitmap);
:
: // Draw RMS values
: DrawElectrodes(FBitmap->Canvas, false);
: DrawVectors(FBitmap->Canvas);
:
: The package will build. When I place the package on a form, it even
: shows the bitmap. However, at runtime, it throws the error
: EResNotFound exception 'Resource 1009 not found'
:
: Any ideas?
:
: Thanks
I found the solution. I needed to add a #pragma "Resource.rc" statement at the top of the package. This let it work.
: Hi,
: I needed to add a pragma statement to include the resource file
: in the original component project.
:
: : Hello,
: : OK, so here is some background. I am upgrading this old
: : program from builder 4. Now, the old program contained custom built
: : components which I can re-build. However, these guys have issues.
: : The components were all made as *.bpl packages which you can later
: : add using Component->add component in the IDE
: : One of the components has several bitmaps in it. The *.bpl
: : file has a resource file, "rmsctrl.rc" which points to each graphic
: : like this
: :
: : IDB_LEVEL8 BITMAP "level8.bmp"
: :
: : and I have picture level8.bmp extracted in my directory.
: :
: : Now this file has a header that says #include "Resource.h" at the
: : top of it.
: :
: : Inside Resource.h I have
: :
: : #define IDB_LEVEL8 1009
: :
: : So now, the main program makes a call using
: :
: : FBitmap->LoadFromResourceID((int)HInstance, S_BitmapIndex[FLevel]);
: :
: : // Draw stuff on canvas
: : FBitmap->Canvas->StretchDraw(Rect, FBitmap);
: :
: : // Draw RMS values
: : DrawElectrodes(FBitmap->Canvas, false);
: : DrawVectors(FBitmap->Canvas);
: :
: : The package will build. When I place the package on a form, it even
: : shows the bitmap. However, at runtime, it throws the error
: : EResNotFound exception 'Resource 1009 not found'
: :
: : Any ideas?
: :
: : Thanks
: