I have been learning C++ for almost a year now and now am starting to read the book "The C++ Programming Language"
after that am planing to read the following in the same order:
1."Practical Visual C++ 6" or "Visual C++ in 12 easy lessons"
2."The Black Art Of 3D Game Programming"
3."Game Programming Gems"
4."3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics"
5."3D Graphics Programming: Games and Beyond"
6."Computer Graphics : Principles and Practice"
Could i get some input on what books i shouldnt read...My goal is to learn 3D Math and Physics...plust as much as i can about game programming...but mostly Math and Physics...
P.S. I have never programmed a game...And i have no idea what a game should consist of...so im a total newbie...Mabe one of you knows a good tutorial for a total Newbie...one that doesnt expect you to have writen a game before cuz i have tones of those...
For now...can some one list the things in proper order of what to lern first to last the things i should learn for now...