--->What should i learn first...

I have been learning C++ for almost a year now and now am starting to read the book "The C++ Programming Language"

after that am planing to read the following in the same order:

1."Practical Visual C++ 6" or "Visual C++ in 12 easy lessons"



2."The Black Art Of 3D Game Programming"

3."Game Programming Gems"

4."3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics"



5."3D Graphics Programming: Games and Beyond"

6."Computer Graphics : Principles and Practice"



Could i get some input on what books i shouldnt read...My goal is to learn 3D Math and Physics...plust as much as i can about game programming...but mostly Math and Physics...



P.S. I have never programmed a game...And i have no idea what a game should consist of...so im a total newbie...Mabe one of you knows a good tutorial for a total Newbie...one that doesnt expect you to have writen a game before cuz i have tones of those...



For now...can some one list the things in proper order of what to lern first to last the things i should learn for now...

ie

1.DirectX

...etc.




Comments

  • : I have been learning C++ for almost a year now and now am starting to read the book "The C++ Programming Language"

    : after that am planing to read the following in the same order:

    : 1."Practical Visual C++ 6" or "Visual C++ in 12 easy lessons"

    :

    : 2."The Black Art Of 3D Game Programming"

    : 3."Game Programming Gems"

    : 4."3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics"

    :

    : 5."3D Graphics Programming: Games and Beyond"

    : 6."Computer Graphics : Principles and Practice"

    :

    : Could i get some input on what books i shouldnt read...My goal is to learn 3D Math and Physics...plust as much as i can about game programming...but mostly Math and Physics...

    :

    : P.S. I have never programmed a game...And i have no idea what a game should consist of...so im a total newbie...Mabe one of you knows a good tutorial for a total Newbie...one that doesnt expect you to have writen a game before cuz i have tones of those...

    :

    : For now...can some one list the things in proper order of what to lern first to last the things i should learn for now...

    : ie

    : 1.DirectX

    : ...etc.

    :

    :

    I've heard most ppl around here praise Black Art books a whole lot, and i've read great reviews of Andre LaMothe's books. I can't wait til April 1 when he puts out his DirectX book. Other than that, i'm fairly new too and haven't written a real game yet, so i wouldn't know.




  • I like Andre LaMothe's books too, and a book that I suggest everyone in this forum (which is game programming anyway) read "Tricks of the Windows Game Programming Gurus." I own this book, and it has helped me a lot!



    : : I have been learning C++ for almost a year now and now am starting to read the book "The C++ Programming Language"

    : : after that am planing to read the following in the same order:

    : : 1."Practical Visual C++ 6" or "Visual C++ in 12 easy lessons"

    : :

    : : 2."The Black Art Of 3D Game Programming"

    : : 3."Game Programming Gems"

    : : 4."3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics"

    : :

    : : 5."3D Graphics Programming: Games and Beyond"

    : : 6."Computer Graphics : Principles and Practice"

    : :

    : : Could i get some input on what books i shouldnt read...My goal is to learn 3D Math and Physics...plust as much as i can about game programming...but mostly Math and Physics...

    : :

    : : P.S. I have never programmed a game...And i have no idea what a game should consist of...so im a total newbie...Mabe one of you knows a good tutorial for a total Newbie...one that doesnt expect you to have writen a game before cuz i have tones of those...

    : :

    : : For now...can some one list the things in proper order of what to lern first to last the things i should learn for now...

    : : ie

    : : 1.DirectX

    : : ...etc.

    : :

    : :

    : I've heard most ppl around here praise Black Art books a whole lot, and i've read great reviews of Andre LaMothe's books. I can't wait til April 1 when he puts out his DirectX book. Other than that, i'm fairly new too and haven't written a real game yet, so i wouldn't know.

    :

    :






  • Actually, i just bought that book not even 4 hours before i read this post:) I have a question about it though, was it focused towards ppl who already know C/C++ or ppl who are basically newbies?



    : I like Andre LaMothe's books too, and a book that I suggest everyone in this forum (which is game programming anyway) read "Tricks of the Windows Game Programming Gurus." I own this book, and it has helped me a lot!

    :

    : : : I have been learning C++ for almost a year now and now am starting to read the book "The C++ Programming Language"

    : : : after that am planing to read the following in the same order:

    : : : 1."Practical Visual C++ 6" or "Visual C++ in 12 easy lessons"

    : : :

    : : : 2."The Black Art Of 3D Game Programming"

    : : : 3."Game Programming Gems"

    : : : 4."3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics"

    : : :

    : : : 5."3D Graphics Programming: Games and Beyond"

    : : : 6."Computer Graphics : Principles and Practice"

    : : :

    : : : Could i get some input on what books i shouldnt read...My goal is to learn 3D Math and Physics...plust as much as i can about game programming...but mostly Math and Physics...

    : : :

    : : : P.S. I have never programmed a game...And i have no idea what a game should consist of...so im a total newbie...Mabe one of you knows a good tutorial for a total Newbie...one that doesnt expect you to have writen a game before cuz i have tones of those...

    : : :

    : : : For now...can some one list the things in proper order of what to lern first to last the things i should learn for now...

    : : : ie

    : : : 1.DirectX

    : : : ...etc.

    : : :

    : : :

    : : I've heard most ppl around here praise Black Art books a whole lot, and i've read great reviews of Andre LaMothe's books. I can't wait til April 1 when he puts out his DirectX book. Other than that, i'm fairly new too and haven't written a real game yet, so i wouldn't know.

    : :

    : :

    :

    :

    :


  • : Actually, i just bought that book not even 4 hours before i read this post:) I have a question about it though, was it focused towards ppl who already know C/C++ or ppl who are basically newbies?



    It assumes you know C/C++, but not the game/graphics programming. It'll show you how to do your game programming, but won't wait up to show you the basics of C/C++.



    -Xotor-




  • : It assumes you know C/C++, but not the game/graphics programming. It'll show you how to do your game programming, but won't wait up to show you the basics of C/C++.

    :

    : -Xotor-

    :

    : So if i know about functions, classes, variables, etc. i'll be ok for the book? or will i need to already know how to do things like blit bmps to the screen and all?




  • : So if i know about functions, classes, variables, etc. i'll be ok for the book? or will i need to already know how to do things like blit bmps to the screen and all?



    I think it covers most of that.



    -Xotor-


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