Ok, now that's settled, I have a problem with my RPG game, I want to display different formats with my textprinting function like integers, chars or floats as printf does, but what I can't understand is how to skip an argument in a function.
Do I really need to do this ?
Other tips would be highly appreciated.
If you are more interested about the (game) project or have any suggestions, please mail me and I can send you a plan-file.
PS. Just a little psychological question, should I have that constant fear I have about not writing the most general code I can ? I mean, I could never create a game which has functions to draw an sprite directly to a buffer, no no no, I gotta have a screen struct that holds the buffer and all it's information, is this good or bad when you are making a game ?
Have a nice day!
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