DirectX raises some questions about the future of
openGL. While openGL is the proven well respected
platform, it doesn't (to my knowledge) have a
corresponding sound platform like directX does..
Which makes me wonder, to all the openGL programmers
in the neighborhood, what do you use for sound?
Wheres openSL? Does OpenGL have much of a future if
has no sound component? Im not a fan of corporate
controlled platforms, but MS has a hard time failing
even with bad products...
Im curious to hear people's opinions