: for every r,g,b shift it down 1 bit (divide by 2)
: mix that page with the next frame...
: problem that it wont look the same on every pc
: (speed issue)
: hope it helps
ofcourse it also depends on what you are blurring. There are speedups for when you are redrawing the entire screen every frame, like in a tunnel some other (u,v) effect.
Comments
the only way i know that sort of works,
(assuming 24 bit colors)
show your vscreen
copy vscreen to buffer
for every r,g,b shift it down 1 bit (divide by 2)
mix that page with the next frame...
problem that it wont look the same on every pc
(speed issue)
hope it helps
: the only way i know that sort of works,
: (assuming 24 bit colors)
: show your vscreen
: copy vscreen to buffer
: for every r,g,b shift it down 1 bit (divide by 2)
: mix that page with the next frame...
: problem that it wont look the same on every pc
: (speed issue)
: hope it helps
ofcourse it also depends on what you are blurring. There are speedups for when you are redrawing the entire screen every frame, like in a tunnel some other (u,v) effect.
so what do you want to blur?
/noop