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Practical Collision Detection Lecture #177 (Word Doc format)

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Practical Collision Detection Lecture #177 (Word Doc format)

Submitted By: WEBMASTER
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Most modern 3D games require some form of collision detection.
This paper presents some basic brute force methods of collision
detection between polyhedra, successively refining the
techniques until we are left with a system that runs quickly.
An implementation is examined in which a game engine handles 32
players and hundreds of objects in realtime.


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File Name:
PCD_WO_1.ZIP
Product homepage:
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Languages:
Basic
Platforms:
Unknown
Release date:
1/1/1900
License:
Unknown
Size:
244 KB
Price/Fee (US$):
Unknown
Number of downloads:
2112

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