Vector3D-class in C++ v0.1
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RuntimeTerror
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The class implements the huge amount of over 200 commented
methods(!) providing a maximum of flexibility in usage. e.g.
add, subtract, crossmultiplication, reflection, angle- and
area-calculations, operator-overloading, etc. This is a class I
splitted off my last project, thinking you might find it
useful. I use it for 3D-OpenGL-Rendering of a physical
environment, but it's useful even for Raytracing.
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1015
Comments (1)
Poorly written matrix class




Posted on Sunday, August 08, 2004
Why use evil #define when templates work great? And why write add() methods instead of overloading operator + ?
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