*/
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View Battleship\src\Player.cpp

GPL'ed Battleship clone Win32/Linux 1.2.1

Submitted By: i_like_cpp
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/*
Free Battleship clone for Win32/Linux Console.
Copyright (C) 2005  Dennis Gertitschke

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#include "../inc/Player.h"
#include "../inc/Ship.h"
#include "../inc/Screen.h"

#include <stdlib.h>

Player::Player(){
        m_pFrigate=new Frigate();
        m_pDestroyer=new Destroyer();
        m_pCruiser=new Cruiser();
        m_pBattleship=new Battleship();
        m_pScreen=new Screen();
        m_bDefeat=false;
        m_iShipCount=4;
        for(int i=0;i<100;i++){
                m_arrBoard[i]=NULL;
                m_barrValidStart[i]=true;
                m_barrValidShot[i]=true;
        }
        m_iIndex=0;
}

Player::~Player(){
        delete m_pFrigate;
        delete m_pDestroyer;
        delete m_pCruiser;
        delete m_pBattleship;
        delete m_pScreen;
}

bool Player::returnStatus(){
        return m_bDefeat;
}

bool Player::validateCoordinate(char cX,int iY){
        if(cX<'A'||cX>'J'||iY<1||iY>10)
                return false;
        else
                return true;
}

int Player::transformToBoardIndex(char cX,int iY){
        return (cX-65)+(iY-1)*10;
}

void Player::markNeighboursInvalid(char cStartX,int iStartY){
        if(validateCoordinate(static_cast<char>(cStartX+1),iStartY)){
                m_iIndex=transformToBoardIndex(static_cast<char>(cStartX+1),iStartY);
                m_barrValidStart[m_iIndex]=false;
        }

        if(validateCoordinate(static_cast<char>(cStartX-1),iStartY)){
                m_iIndex=transformToBoardIndex(static_cast<char>(cStartX-1),iStartY);
                m_barrValidStart[m_iIndex]=false;
        }

        if(validateCoordinate(cStartX,iStartY+1)){
                m_iIndex=transformToBoardIndex(cStartX,iStartY+1);
                m_barrValidStart[m_iIndex]=false;
        }

        if(validateCoordinate(cStartX,iStartY-1)){
                m_iIndex=transformToBoardIndex(cStartX,iStartY-1);
                m_barrValidStart[m_iIndex]=false;
        }

        if(validateCoordinate(static_cast<char>(cStartX+1),iStartY-1)){
                m_iIndex=transformToBoardIndex(static_cast<char>(cStartX+1),iStartY-1);
                m_barrValidStart[m_iIndex]=false;
        }

        if(validateCoordinate(static_cast<char>(cStartX+1),iStartY+1)){
                m_iIndex=transformToBoardIndex(static_cast<char>(cStartX+1),iStartY+1);
                m_barrValidStart[m_iIndex]=false;
        }

        if(validateCoordinate(static_cast<char>(cStartX-1),iStartY-1)){
                m_iIndex=transformToBoardIndex(static_cast<char>(cStartX-1),iStartY-1);
                m_barrValidStart[m_iIndex]=false;
        }

        if(validateCoordinate(static_cast<char>(cStartX-1),iStartY+1)){
                m_iIndex=transformToBoardIndex(static_cast<char>(cStartX-1),iStartY+1);
                m_barrValidStart[m_iIndex]=false;
        }
}

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