GPL'ed Battleship clone Win32/Linux 1.2.1
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/*
Free Battleship clone for Win32/Linux Console.
Copyright (C) 2005 Dennis Gertitschke
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PLAYER_H_
#define PLAYER_H_
class Frigate;
class Destroyer;
class Cruiser;
class Battleship;
class Ship;
class Screen;
class Player{
private:
protected:
bool m_bDefeat;
int m_iShipCount;
Frigate *m_pFrigate;
Destroyer *m_pDestroyer;
Cruiser *m_pCruiser;
Battleship *m_pBattleship;
Ship *m_arrBoard[100];
Screen *m_pScreen;
bool m_barrValidStart[100];
bool m_barrValidShot[100];
int m_iIndex;
bool validateCoordinate(char cX,int iY);
int transformToBoardIndex(char cX,int iY);
void markNeighboursInvalid(char cStartX,int iStartY);
public:
Player();
~Player();
bool returnStatus();
};
#endif /*PLAYER_H_*/