*/
Know a good article or link that we're missing? Submit it!
*/

BSP Trees

*/

BSP Trees

Submitted By: Unknown
Rating: (Not rated) (Rate It)

This article explains how bsp (binary space partitioning) trees
can be used in a game such as doom as part of the rendering
pipeline to perform back-face culling, partial z-ordering and
hidden surface removal.


NOTE: Some downloads must be obtained through publishers´s site.
Do you want to get your software listed on this site? Go to our submissions area.

Screenshot

No Image

Details

File Name:
BSP_TREF.ZIP
Product homepage:
Order page:
Languages:
Unknown
Platforms:
Unknown
Release date:
1/1/1900
License:
Unknown
Size:
4 KB
Price/Fee (US$):
Unknown
Number of downloads:
3152

Comments (0)


Add Your Rating

(Not published)
star
starstar
starstarstar
starstarstarstar
starstarstarstarstar

corner
© 1996-2008 CommunityHeaven LLC. All rights reserved. Reproduction in whole or in part, in any form or medium without express written permission is prohibited.
Violators of this policy may be subject to legal action. Please read our Terms Of Use and Privacy Statement for more information.
North American business development: Nicolai Wadstrom. Publisher: Lars Hagelin.