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This is the source code to arena. It is nominally in C++ and

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This is the source code to ARENA.  It is nominally in C++ and
needs a C++ compiler but it's actually in very bad C.

*N.B.*

        For this to compile under Borland C++, it needs to have the
        EGAVGA.BGI module in GRAPHICS.LIB.  However, the regular
        EGAVGA.BGI will give silly colours... you have to ftp
        the Jordan Hargrafix SVGA BGI drivers, and then use
        SVGA256.BGI, using TLIB to replace regular EGAVGA.BGI.

        To replace it, you need to alter SVGA256's i.d. string
        to read EGAVGA.BGI.  If this is illegal, don't blame me.
        It's a pascal string, so change the length byte which
        comes before it. 

        If you don't fancy using a hex editor, then just change
        the source code, commenting out the registerbgidriver
        line and uncommenting the lines which link in a driver
        at run time, in Borland's charmingly clumsy way.

This code is a mess.  Sorry. 

I am...

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        or if need be:

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