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    <title>Game Feed - Programmer's Heaven</title>
    <link>http://www.programmersheaven.com/feed/Tag/1468/RSS.aspx</link>
    <description>Events at Programmer's Heaven related to Game.</description>
    <language>en</language>
    <copyright>Copyright 2013 Programmers Heaven</copyright>
    <pubDate>Fri, 24 May 2013 20:05:27 -0700</pubDate>
    <generator>Argotic Syndication Framework 2007.3.0.1, http://www.codeplex.com/Argotic</generator>
    <docs>http://www.rssboard.org/rss-specification</docs>
    <ttl>360</ttl>
    <item>
      <title>Word Shuffle Game ( VB.net 2010 )</title>
      <link>http://www.programmersheaven.com/download/56736/download.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/tang3li2/"&gt;tang3li2&lt;/a&gt; submitted a new &lt;a href="http://www.programmersheaven.com/download/56736/download.aspx"&gt;file&lt;/a&gt;.&lt;/p&gt;Word Shuffle Game is a text twist based game innovation developed in vb.net 2010.. The word is given but in a random order, the player need to guess what the exact word, the clue is given in each shuffle word by click the icon on the right side of the word.

Thank you so much.</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/download/56736/download.aspx</guid>
      <pubDate>Thu, 06 Dec 2012 10:21:23 -0700</pubDate>
    </item>
    <item>
      <title>Multimedia Audio &amp; Graphics SDK 1.0</title>
      <link>http://www.programmersheaven.com/download/51470/download.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/arnavguddu/"&gt;arnavguddu&lt;/a&gt; submitted a new &lt;a href="http://www.programmersheaven.com/download/51470/download.aspx"&gt;file&lt;/a&gt;.&lt;/p&gt;A Multimedia Audio &amp;amp; Graphics SDK targetted for Game developers as well as other 3D Application developers. It consists of a Audio API and a Graphics API. 
The SDK is very easy to use and uses DirectX 9 for its purpose. It's C like style and C++ appearence makes it a very easy programmable interface.

Drop me a request mail at the link:
http://gudduarnav.eu5.org/mailer.php

with the valid reply email address and the product will be mailed to you.
In mail state your NAME, PURPOSE OF USE, AND ALSO MENTION MY NAME IN THE CREDIT SECTION IF YOU ARE USING IT. AND SEND ME A LINK TO THE PRODUCT IT IS INTENDED FOR. AND BY THE WAY, IT IS FREE TO USE.
MY NAME: ARNAV MUKHOPADHYAY</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/download/51470/download.aspx</guid>
      <pubDate>Fri, 25 May 2012 10:52:42 -0700</pubDate>
    </item>
    <item>
      <title>Thinking Wt 4: polishing a TicTacToe game</title>
      <link>http://www.programmersheaven.com/article/106922-Thinking+Wt+4:+polishing+a+TicTacToe+game/info.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/bilderbikkel/"&gt;bilderbikkel&lt;/a&gt; submitted a new &lt;a href="http://www.programmersheaven.com/article/106922-Thinking+Wt+4%3a+polishing+a+TicTacToe+game/info.aspx"&gt;article&lt;/a&gt;.&lt;/p&gt;This article shows the way to improve the looks of a TicTacToe game when using the C++ Wt library for developing interactive web applications.</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/article/106922-Thinking+Wt+4%3a+polishing+a+TicTacToe+game/info.aspx</guid>
      <pubDate>Wed, 30 Mar 2011 02:58:03 -0700</pubDate>
    </item>
    <item>
      <title>PlaneShift and Google!</title>
      <link>http://www.programmersheaven.com/mb/game/422821/422821/ReadMessage.aspx#422821</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/PlaneShift/"&gt;PlaneShift&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/game/422821/422821/ReadMessage.aspx#422821"&gt;new message&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/game/Board.aspx"&gt;Game programming&lt;/a&gt; forum.&lt;/p&gt;Team name: Atomic Blue&lt;br /&gt;
Project name: PlaneShift&lt;br /&gt;
Brief description: PlaneShift is a free 3d fantasy MMORPG in development!&lt;br /&gt;
Target aim: Free for players, no hidden costs. GPL engine, and proprietary license for art.&lt;br /&gt;
Compensation: No compensation, the project is made by volunteers.&lt;br /&gt;
Technology: C++ for coding, 3dsmax and Blender for artists&lt;br /&gt;
Talent needed: junior/senior programmers, junior/senior artists and animators, writers.&lt;br /&gt;
&lt;br /&gt;
PlaneShift - A universe is not enough!&lt;br /&gt;
&lt;br /&gt;
A Free 3D Fantasy MMORPG&lt;br /&gt;
&lt;br /&gt;
PlaneShift has been accepted in the Google Summer Of Code initiative for 2011 !! This gives you a great opportunity to know better this ambitious project made by volunteers and to participate in a very special program at Google!&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a Free Open Source 3D MMORPG in Development, created by a talented and dedicated team, which has a high level of professionalism within its ranks. Our target goal is to be the biggest free MMORPG available, with a growing community of developers that can expand the virtual world into experimental directions where no commercial product can dare. The client and server code are cross-platform, designed for Windows, Linux, and Mac OS X.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is by no means a finished product, and under heavy development. Today it includes a detailed char creation, allows players to visit four cities, the death realm, some outdoors and dungeons. You can already collect objects, buy weapons, fight, cast spells, do quests, and more. But we need more help to make it a really enjoyable game!&lt;br /&gt;
&lt;br /&gt;
If you want to participate read our main web site, and apply as a student!&lt;br /&gt;
NOTE: Remember you can also participate to our development outside of GSoC.&lt;br /&gt;
NOTE: If you are an artist or a writer, you can also help us, check our recruitment page.&lt;br /&gt;
&lt;br /&gt;
You can find more information at: &lt;a href="http://www.planeshift.it/"&gt;http://www.planeshift.it/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Join the fun!</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/422821/422821/ReadMessage.aspx#422821</guid>
      <pubDate>Mon, 28 Mar 2011 03:58:20 -0700</pubDate>
    </item>
    <item>
      <title>Help Please.</title>
      <link>http://www.programmersheaven.com/mb/general/421074/421074/ReadMessage.aspx#421074</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/sidekick/"&gt;sidekick&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/general/421074/421074/ReadMessage.aspx#421074"&gt;new message&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/general/Board.aspx"&gt;General programming&lt;/a&gt; forum.&lt;/p&gt;Hi&lt;br /&gt;
&lt;br /&gt;
I want to add a spot the ball game to a website.&lt;br /&gt;
The game would require 2 photos (one on top without ball, one behind with ball in)&lt;br /&gt;
when user clicks on image a section of the photo would disapear to reveal if ball is on the image behind.&lt;br /&gt;
I have basic knowledge of C++ &lt;br /&gt;
Just looking for advice such as best language to use.&lt;br /&gt;
Any advice would be appreciated.&lt;br /&gt;
&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/general/421074/421074/ReadMessage.aspx#421074</guid>
      <pubDate>Wed, 19 Jan 2011 12:59:29 -0700</pubDate>
    </item>
    <item>
      <title>Thinking Wt 4: polishing a TicTacToe game</title>
      <link>http://www.programmersheaven.com/article/106922-Thinking+Wt+4:+polishing+a+TicTacToe+game/info.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/bilderbikkel/"&gt;bilderbikkel&lt;/a&gt; submitted a new &lt;a href="http://www.programmersheaven.com/article/106922-Thinking+Wt+4%3a+polishing+a+TicTacToe+game/info.aspx"&gt;article&lt;/a&gt;.&lt;/p&gt;This article shows the way to improve the looks of a TicTacToe game when using the C++ Wt library for developing interactive web applications.</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/article/106922-Thinking+Wt+4%3a+polishing+a+TicTacToe+game/info.aspx</guid>
      <pubDate>Tue, 18 Jan 2011 16:20:42 -0700</pubDate>
    </item>
    <item>
      <title>Re: Help Needed</title>
      <link>http://www.programmersheaven.com/mb/game/420966/420993/ReadMessage.aspx#420993</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/pseudocoder/"&gt;pseudocoder&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/game/420966/420993/ReadMessage.aspx#420993"&gt;reply&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/game/Board.aspx"&gt;Game programming&lt;/a&gt; forum.&lt;/p&gt;I'd recommend finding a free host for trial and error; phpnet.us offers 3 mysql dbs on its "free" plan.  Uploads can be done using ftp and/or the "cpanel" of the hosting company.&lt;br /&gt;
&lt;br /&gt;
I'm no programmer by any means, but I've played around with old school rpgs using php, javascript, and a bit of mysql; the web stuff is a royal pain to work with...&lt;br /&gt;
&lt;br /&gt;
Nonetheless, best of luck to you; it can be rewarding once you've ironed things out. :)&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/420966/420993/ReadMessage.aspx#420993</guid>
      <pubDate>Mon, 17 Jan 2011 00:59:55 -0700</pubDate>
    </item>
    <item>
      <title>Maziak</title>
      <link>http://www.programmersheaven.com/download/56355/download.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/bilderbikkel/"&gt;bilderbikkel&lt;/a&gt; submitted a new &lt;a href="http://www.programmersheaven.com/download/56355/download.aspx"&gt;file&lt;/a&gt;.&lt;/p&gt;Maziak is a freeware open-source cross-platform clone of Maziacs. Maziacs is an action adventure maze video game published by dk'tronics in 1983 for the ZX Spectrum, Commodore 64[2] and MSX. Maziak is programmed in C++ using the IDE Qt Creator (earlier: C++ Builder 6.0), but also uses the STL and Boost libraries. Also the sprites can be downloaded. But best of all: have fun playing this game!</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/download/56355/download.aspx</guid>
      <pubDate>Wed, 22 Sep 2010 07:41:01 -0700</pubDate>
    </item>
    <item>
      <title>Bilderbikkel's C++ pages</title>
      <link>http://www.programmersheaven.com/link/14096-Bilderbikkel's+C+++pages/info.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/bilderbikkel/"&gt;bilderbikkel&lt;/a&gt; submitted a new &lt;a href="http://www.programmersheaven.com/link/14096-Bilderbikkel's+C%2b%2b+pages/info.aspx"&gt;link&lt;/a&gt;.&lt;/p&gt;Large (950+ pages) C++ site with high-quality code snippets, downloadable Qt Creator and C++ Builder projects, examples using mostly the STL and Boost libraries (but the site describes many more), exercises and open source tools and games.</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/link/14096-Bilderbikkel's+C%2b%2b+pages/info.aspx</guid>
      <pubDate>Mon, 02 Aug 2010 12:30:31 -0700</pubDate>
    </item>
    <item>
      <title>Maziak</title>
      <link>http://www.programmersheaven.com/download/56355/download.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/bilderbikkel/"&gt;bilderbikkel&lt;/a&gt; submitted a new &lt;a href="http://www.programmersheaven.com/download/56355/download.aspx"&gt;file&lt;/a&gt;.&lt;/p&gt;Maziak is a freeware open-source cross-platform clone of Maziacs. Maziacs is an action adventure maze video game published by dk'tronics in 1983 for the ZX Spectrum, Commodore 64[2] and MSX. Maziak is programmed in C++ using the IDE Qt Creator (earlier: C++ Builder 6.0), but also uses the STL and Boost libraries. Also the sprites can be downloaded. But best of all: have fun playing this game!</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/download/56355/download.aspx</guid>
      <pubDate>Mon, 02 Aug 2010 02:08:52 -0700</pubDate>
    </item>
    <item>
      <title>BeerWanter 3</title>
      <link>http://www.programmersheaven.com/download/56063/download.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/bilderbikkel/"&gt;bilderbikkel&lt;/a&gt; submitted a new &lt;a href="http://www.programmersheaven.com/download/56063/download.aspx"&gt;file&lt;/a&gt;.&lt;/p&gt;Very simple game: just click the beer! For all platforms!</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/download/56063/download.aspx</guid>
      <pubDate>Mon, 02 Aug 2010 02:06:16 -0700</pubDate>
    </item>
    <item>
      <title>Porting Maziak/Maziacs/Mazogs from C++ Builder to Qt Creator</title>
      <link>http://www.programmersheaven.com/user/bilderbikkel/blog/5741-Porting-MaziakMaziacsMazogs-from-C-Builder-to-Qt-Creator/</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/bilderbikkel/"&gt;bilderbikkel&lt;/a&gt; wrote a &lt;a href="http://www.programmersheaven.com/user/bilderbikkel/blog/5741-Porting-MaziakMaziacsMazogs-from-C-Builder-to-Qt-Creator/"&gt;new blog post&lt;/a&gt; in their &lt;a href="http://www.programmersheaven.com/user/bilderbikkel/blog/"&gt;blog&lt;/a&gt;.&lt;/p&gt;It was time to test my Qt Creator skills, by porting one of my own C++ Builder games to Qt Creator. It took some time to sort the many small problems out, but I have succeeded: Maziak (also known as Maziacs or Mazogs') is now cross-platform!&lt;br /&gt;
&lt;br /&gt;
On my Maziak page (&lt;a href="http://www.richelbilderbeek.nl/GameMaziak.htm"&gt;http://www.richelbilderbeek.nl/GameMaziak.htm&lt;/a&gt;) you can find the complete C++ Builder and Qt Creator source code for comparison (and why is the Qt Creator code 40% shorter?)! But, of course, you can download the complete Qt Creator project and old Windows executable, so you can enjoy Maziak on any platform.&lt;br /&gt;
&lt;br /&gt;
Enjoy!</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/user/bilderbikkel/blog/5741-Porting-MaziakMaziacsMazogs-from-C-Builder-to-Qt-Creator/</guid>
      <pubDate>Sat, 31 Jul 2010 07:46:30 -0700</pubDate>
    </item>
    <item>
      <title>Maziak</title>
      <link>http://www.programmersheaven.com/download/56355/download.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/bilderbikkel/"&gt;bilderbikkel&lt;/a&gt; submitted a new &lt;a href="http://www.programmersheaven.com/download/56355/download.aspx"&gt;file&lt;/a&gt;.&lt;/p&gt;Maziak is a freeware open-source cross-platform clone of Maziacs. Maziacs is an action adventure maze video game published by dk'tronics in 1983 for the ZX Spectrum, Commodore 64[2] and MSX. Maziak is programmed in C++ using the IDE Qt Creator (earlier: C++ Builder 6.0), but also uses the STL and Boost libraries. Also the sprites can be downloaded. But best of all: have fun playing this game!</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/download/56355/download.aspx</guid>
      <pubDate>Wed, 17 Feb 2010 06:51:55 -0700</pubDate>
    </item>
    <item>
      <title>SpaceAce</title>
      <link>http://www.programmersheaven.com/download/56342/download.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/skobin/"&gt;skobin&lt;/a&gt; submitted a new &lt;a href="http://www.programmersheaven.com/download/56342/download.aspx"&gt;file&lt;/a&gt;.&lt;/p&gt;A Star Control type game, but with many ships at once.
Going to become a full space RPG.
the bots are controlled by a neural network.</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/download/56342/download.aspx</guid>
      <pubDate>Sun, 07 Feb 2010 07:48:33 -0700</pubDate>
    </item>
    <item>
      <title>BattleShip</title>
      <link>http://www.programmersheaven.com/download/55905/download.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/nermus50/"&gt;nermus50&lt;/a&gt; submitted a new &lt;a href="http://www.programmersheaven.com/download/55905/download.aspx"&gt;file&lt;/a&gt;.&lt;/p&gt;Classic BattleShip Game in C++
(created with dev-c++)
2 players required.
Game ends when the player has all his ships wrecked.
Two ways of playing
Read info.txt</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/download/55905/download.aspx</guid>
      <pubDate>Fri, 18 Dec 2009 10:03:51 -0700</pubDate>
    </item>
    <item>
      <title>Torque for teens</title>
      <link>http://www.programmersheaven.com/mb/game/408302/408302/ReadMessage.aspx#408302</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/Garrett85/"&gt;Garrett85&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/game/408302/408302/ReadMessage.aspx#408302"&gt;new message&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/game/Board.aspx"&gt;Game programming&lt;/a&gt; forum.&lt;/p&gt;I got the book Torque for teens but I can't follow along with the book because it instructs me to copy the folder \example into itself and rename it to \experiment. The books says it's located in whatever directory I installed torque into and then \Torque\SDK\example&lt;br /&gt;
But I can't find it anywhere. Can someone help me please? Thanks.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/408302/408302/ReadMessage.aspx#408302</guid>
      <pubDate>Sun, 25 Oct 2009 16:33:28 -0700</pubDate>
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    <item>
      <title>Conio_tetris .5</title>
      <link>http://www.programmersheaven.com/download/18228/download.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/pepepaco/"&gt;pepepaco&lt;/a&gt; submitted a new &lt;a href="http://www.programmersheaven.com/download/18228/download.aspx"&gt;file&lt;/a&gt;.&lt;/p&gt;ASCII Tetris game made in C++ with only conio.h</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/download/18228/download.aspx</guid>
      <pubDate>Thu, 08 Oct 2009 10:52:24 -0700</pubDate>
    </item>
    <item>
      <title>Puzzle Game v1.0</title>
      <link>http://www.programmersheaven.com/download/48405/download.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/M+R+Khosravi/"&gt;M R Khosravi&lt;/a&gt; submitted a new &lt;a href="http://www.programmersheaven.com/download/48405/download.aspx"&gt;file&lt;/a&gt;.&lt;/p&gt;A simple puzzle game in Visual Basic, you can choose default 
picture or enter your favorite pictures in run time, puzzle 
parts are from 2 to 30 for each side (X-Y). This game contains 
something about MDI forms, User Controls, Drag and Drop, ADO 
and API Sounds. It uses an Access MDB File as database.</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/download/48405/download.aspx</guid>
      <pubDate>Tue, 06 Oct 2009 07:48:35 -0700</pubDate>
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    <item>
      <title>raw input("")</title>
      <link>http://www.programmersheaven.com/mb/python/398957/398957/ReadMessage.aspx#398957</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/Garrett85/"&gt;Garrett85&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/python/398957/398957/ReadMessage.aspx#398957"&gt;new message&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/python/Board.aspx"&gt;Python&lt;/a&gt; forum.&lt;/p&gt;I've just started a book on programming wit Python after getting very frustrated with C++ and C#. But I can't get this very simple program to compile, it says there is something wrong with "input"&lt;br /&gt;
&lt;br /&gt;
&lt;pre class="sourcecode"&gt;# Game over
# Demonstrates the print command

print "Game Over"

raw input("\n\nPress Enter to exit.")&lt;/pre&gt;&lt;br /&gt;
&lt;br /&gt;
Thanks for any and all reply's.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/python/398957/398957/ReadMessage.aspx#398957</guid>
      <pubDate>Mon, 21 Sep 2009 09:11:06 -0700</pubDate>
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    <item>
      <title>STAR TREK game in FASM</title>
      <link>http://www.programmersheaven.com/mb/SourceShare/396077/396077/ReadMessage.aspx#396077</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/AsmGuru62/"&gt;AsmGuru62&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/SourceShare/396077/396077/ReadMessage.aspx#396077"&gt;new message&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/SourceShare/Board.aspx"&gt;Assembly Code Share&lt;/a&gt; forum.&lt;/p&gt;&lt;span style="color: Blue;"&gt;I have posted a lot of FASM code here:&lt;br /&gt;
&lt;a href="http://www.codexxi.com/MyBlocks.html#atStarTrek"&gt;http://www.codexxi.com/MyBlocks.html#atStarTrek&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Maybe, it'll be of some help.&lt;br /&gt;
Or you can just try the game itself.&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://www.programmersheaven.com/images/Community/twink.gif" width="15" height="15" alt="" /&gt;&lt;br /&gt;
&lt;/span&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/SourceShare/396077/396077/ReadMessage.aspx#396077</guid>
      <pubDate>Sat, 29 Aug 2009 04:19:12 -0700</pubDate>
    </item>
    <item>
      <title>Game engine</title>
      <link>http://www.programmersheaven.com/mb/game/393755/393755/ReadMessage.aspx#393755</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/RicardoFurtado/"&gt;RicardoFurtado&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/game/393755/393755/ReadMessage.aspx#393755"&gt;new message&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/game/Board.aspx"&gt;Game programming&lt;/a&gt; forum.&lt;/p&gt;anyone knows any flash game engine?&lt;br /&gt;
i have a web site&lt;br /&gt;
&lt;a href="http://www.game4tress.com"&gt;http://www.game4tress.com&lt;/a&gt;&lt;br /&gt;
and i would like to develop games using an engine for flash</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/393755/393755/ReadMessage.aspx#393755</guid>
      <pubDate>Thu, 16 Jul 2009 02:46:35 -0700</pubDate>
    </item>
    <item>
      <title>Need Developers for Game Editor</title>
      <link>http://www.programmersheaven.com/mb/game/393582/393582/ReadMessage.aspx#393582</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/makslane/"&gt;makslane&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/game/393582/393582/ReadMessage.aspx#393582"&gt;new message&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/game/Board.aspx"&gt;Game programming&lt;/a&gt; forum.&lt;/p&gt;Hi All,&lt;br /&gt;
&lt;br /&gt;
My name is Makslane. This is my first post here and I don't know if is the right place.&lt;br /&gt;
I'm the developer of the Game Editor (2d game creator tool).&lt;br /&gt;
The Game Editor was programmed in C/C++ and the code is public now.&lt;br /&gt;
In the Game Editor community there are many users thats want to see Game Editor evolved, but I need developers to &lt;br /&gt;
&lt;br /&gt;
help!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have interest in get involved look:&lt;br /&gt;
&lt;br /&gt;
Development site:&lt;br /&gt;
&lt;a href="http://code.game-editor.com/"&gt;http://code.game-editor.com/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
To see the a fresh compilation of the code go to:&lt;br /&gt;
http://game-editor.com/forum/viewtopic.php?f=10&amp;amp;t=7063&lt;br /&gt;
&lt;br /&gt;
Game Editor site:&lt;br /&gt;
&lt;a href="http://game-editor.com/"&gt;http://game-editor.com/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Thanks all,&lt;br /&gt;
Makslane&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/393582/393582/ReadMessage.aspx#393582</guid>
      <pubDate>Sat, 11 Jul 2009 07:00:33 -0700</pubDate>
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    <item>
      <title>Plane Game in Turbo C++ using Graphics v2.0</title>
      <link>http://www.programmersheaven.com/download/44291/download.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/ParvezMI/"&gt;ParvezMI&lt;/a&gt; submitted a new &lt;a href="http://www.programmersheaven.com/download/44291/download.aspx"&gt;file&lt;/a&gt;.&lt;/p&gt;A game program designed in TurboC++, where a user is provided 
controls like (Left, Right ShiftKeys, Control Key) to operate, A 
plane will be flying on the top of screen, and randomly drops 
bombs. and the user has to escape from those bombs and shoot 
the plane with the help of CTRL key. User is given 3 Lifes. 
Please enjoy the game and it's code.</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/download/44291/download.aspx</guid>
      <pubDate>Tue, 23 Jun 2009 08:01:43 -0700</pubDate>
    </item>
    <item>
      <title>For generation of random dungeons</title>
      <link>http://www.programmersheaven.com/mb/cplusgameprogramming/392315/392315/ReadMessage.aspx#392315</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/Krishnakumar_M/"&gt;Krishnakumar_M&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/cplusgameprogramming/392315/392315/ReadMessage.aspx#392315"&gt;new message&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/cplusgameprogramming/Board.aspx"&gt;C++ Game Development&lt;/a&gt; forum.&lt;/p&gt;How can i generate randomized dungeons ( or rooms connected ) like the ones in the  game NETHACK or  ROGUE...?&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/cplusgameprogramming/392315/392315/ReadMessage.aspx#392315</guid>
      <pubDate>Sun, 14 Jun 2009 08:52:24 -0700</pubDate>
    </item>
    <item>
      <title>nim game</title>
      <link>http://www.programmersheaven.com/mb/ctocplusplustomatlab/391894/391894/ReadMessage.aspx#391894</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/perastikos1/"&gt;perastikos1&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/ctocplusplustomatlab/391894/391894/ReadMessage.aspx#391894"&gt;new message&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/ctocplusplustomatlab/Board.aspx"&gt;Matlab&lt;/a&gt; forum.&lt;/p&gt;hello&lt;br /&gt;
have someone manage to develop nim game in matlab?&lt;br /&gt;
thanks a lot&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/ctocplusplustomatlab/391894/391894/ReadMessage.aspx#391894</guid>
      <pubDate>Wed, 03 Jun 2009 13:46:46 -0700</pubDate>
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    <item>
      <title>Re: tic tac toe game</title>
      <link>http://www.programmersheaven.com/mb/pasprog/391817/391819/ReadMessage.aspx#391819</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/Actor/"&gt;Actor&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/pasprog/391817/391819/ReadMessage.aspx#391819"&gt;reply&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/pasprog/Board.aspx"&gt;Pascal&lt;/a&gt; forum.&lt;/p&gt;Google "tic tac toe pascal."&lt;br /&gt;
&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/pasprog/391817/391819/ReadMessage.aspx#391819</guid>
      <pubDate>Mon, 01 Jun 2009 11:01:00 -0700</pubDate>
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    <item>
      <title>Re: NEED IMMEDIATE HELP -- PLEASE !</title>
      <link>http://www.programmersheaven.com/mb/pasprog/391456/391693/ReadMessage.aspx#391693</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/skobin/"&gt;skobin&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/pasprog/391456/391693/ReadMessage.aspx#391693"&gt;reply&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/pasprog/Board.aspx"&gt;Pascal&lt;/a&gt; forum.&lt;/p&gt;&lt;img src="http://www.upload.co.il/pascal/games/img/XOGAME.jpg" /&gt;&lt;br /&gt;
This is a full tic tac toe game in pascal, maybe it will help&lt;br /&gt;
&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/pasprog/391456/391693/ReadMessage.aspx#391693</guid>
      <pubDate>Fri, 29 May 2009 07:39:05 -0700</pubDate>
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    <item>
      <title>demo of my game engine</title>
      <link>http://www.programmersheaven.com/mb/game/391391/391391/ReadMessage.aspx#391391</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/Madifier/"&gt;Madifier&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/game/391391/391391/ReadMessage.aspx#391391"&gt;new message&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/game/Board.aspx"&gt;Game programming&lt;/a&gt; forum.&lt;/p&gt;&lt;a href="http://www.youtube.com/watch?v=5CcZqeItkKU"&gt; yes, it's on youtube&lt;br /&gt;
&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I used dev c++, python 2.5, vpython, animator, and constructed a barebones import program ( animator to python ).  I would like to give special thanks to a website, but I can't find it anymore.</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/391391/391391/ReadMessage.aspx#391391</guid>
      <pubDate>Sat, 23 May 2009 09:11:24 -0700</pubDate>
    </item>
    <item>
      <title>Re: String error on simple text game</title>
      <link>http://www.programmersheaven.com/mb/csharp/391264/391318/ReadMessage.aspx#391318</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/Garrett85/"&gt;Garrett85&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/csharp/391264/391318/ReadMessage.aspx#391318"&gt;reply&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/csharp/Board.aspx"&gt;C#&lt;/a&gt; forum.&lt;/p&gt;Thanks for the help.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/csharp/391264/391318/ReadMessage.aspx#391318</guid>
      <pubDate>Thu, 21 May 2009 13:48:30 -0700</pubDate>
    </item>
    <item>
      <title>Re: String error on simple text game</title>
      <link>http://www.programmersheaven.com/mb/csharp/391264/391312/ReadMessage.aspx#391312</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/Psightoplazm/"&gt;Psightoplazm&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/csharp/391264/391312/ReadMessage.aspx#391312"&gt;reply&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/csharp/Board.aspx"&gt;C#&lt;/a&gt; forum.&lt;/p&gt;you have a close paran ')' instead of a close bracket '}' for your 0 variable in your format string.&lt;br /&gt;
&amp;gt;&amp;lt;/\/~Psightoplasm`~</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/csharp/391264/391312/ReadMessage.aspx#391312</guid>
      <pubDate>Thu, 21 May 2009 12:53:22 -0700</pubDate>
    </item>
    <item>
      <title>Re: Google search engine</title>
      <link>http://www.programmersheaven.com/mb/bcbuilder/390991/391012/ReadMessage.aspx#391012</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/Lundin/"&gt;Lundin&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/bcbuilder/390991/391012/ReadMessage.aspx#391012"&gt;reply&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/bcbuilder/Board.aspx"&gt;C++ Builder&lt;/a&gt; forum.&lt;/p&gt;Regarding real world C++: Most of the programs on your computer are written in C/C++. It is likely that 99% of all computer games on the market are written in C++. And so on.</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/bcbuilder/390991/391012/ReadMessage.aspx#391012</guid>
      <pubDate>Thu, 14 May 2009 23:29:50 -0700</pubDate>
    </item>
    <item>
      <title>Re: Help in making a game</title>
      <link>http://www.programmersheaven.com/mb/pasprog/390725/390736/ReadMessage.aspx#390736</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/skobin/"&gt;skobin&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/pasprog/390725/390736/ReadMessage.aspx#390736"&gt;reply&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/pasprog/Board.aspx"&gt;Pascal&lt;/a&gt; forum.&lt;/p&gt;Here is the code, it is messy,&lt;br /&gt;
tell we if you want to make it a game.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/pasprog/390725/390736/ReadMessage.aspx#390736</guid>
      <pubDate>Sun, 10 May 2009 00:29:21 -0700</pubDate>
    </item>
    <item>
      <title>cellular automata game</title>
      <link>http://www.programmersheaven.com/mb/game/390726/390726/ReadMessage.aspx#390726</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/skobin/"&gt;skobin&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/game/390726/390726/ReadMessage.aspx#390726"&gt;new message&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/game/Board.aspx"&gt;Game programming&lt;/a&gt; forum.&lt;/p&gt;I have made cellular automata called Pixelgarde. &lt;br /&gt;
many different kinds of cellular automata and fuzzy logic are used to create complex life like behaviors. &lt;br /&gt;
the automatons used in the game simulate: plants, flowers, bugs, fire, sand....&lt;br /&gt;
&lt;br /&gt;
I want to make it a puzzle game but I don't have allot of ideas.&lt;br /&gt;
&lt;br /&gt;
you can play with the sandbox form at:&lt;br /&gt;
&lt;a href="http://www.gameprojects.com/project/?id=08e5d6049b"&gt;http://www.gameprojects.com/project/?id=08e5d6049b&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
any suggestions ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/390726/390726/ReadMessage.aspx#390726</guid>
      <pubDate>Sat, 09 May 2009 13:13:00 -0700</pubDate>
    </item>
    <item>
      <title>Boenken 2</title>
      <link>http://www.programmersheaven.com/download/56076/download.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/bilderbikkel/"&gt;bilderbikkel&lt;/a&gt; submitted a new &lt;a href="http://www.programmersheaven.com/download/56076/download.aspx"&gt;file&lt;/a&gt;.&lt;/p&gt;Boenken 2 is a crossing-over between soccer and snooker. The game's name is Dutch, translating it to English would yield the name 'Bonking'. 'Boenk' is the phonetic word of the sound two colliding Dutch snooker balls make. Boenken 2 can be played with twenty players at the same time (on the same single keyboard)!</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/download/56076/download.aspx</guid>
      <pubDate>Fri, 08 May 2009 04:25:32 -0700</pubDate>
    </item>
    <item>
      <title>Re: Displaying Guesses</title>
      <link>http://www.programmersheaven.com/mb/pasprog/390570/390615/ReadMessage.aspx#390615</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/Phat+Nat/"&gt;Phat Nat&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/pasprog/390570/390615/ReadMessage.aspx#390615"&gt;reply&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/pasprog/Board.aspx"&gt;Pascal&lt;/a&gt; forum.&lt;/p&gt;Thanks for using CODE tags, but you need to format your code. Without formatting it makes it very unreadable. I have posted help on this same topic in the Hangman Game thread. Look there for your answers.</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/pasprog/390570/390615/ReadMessage.aspx#390615</guid>
      <pubDate>Fri, 08 May 2009 00:00:36 -0700</pubDate>
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    <item>
      <title>Silverlight Game Programming</title>
      <link>http://www.programmersheaven.com/article/102737-Silverlight+Game+Programming/info.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/Psightoplazm/"&gt;Psightoplazm&lt;/a&gt; submitted a new &lt;a href="http://www.programmersheaven.com/article/102737-Silverlight+Game+Programming/info.aspx"&gt;article&lt;/a&gt;.&lt;/p&gt;An article filled with pure awesome!
As the demand for better and immediate content distribution grows, platforms like Flash and Silverlight are really taking the stage! What better platform to jump on the 2d gamming bandwagon with than Silverlight? You already know the language and for the most part are already familiar with the libraries! Aside from learning a little XAML you're already there!

This article is a great place to start!</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/article/102737-Silverlight+Game+Programming/info.aspx</guid>
      <pubDate>Thu, 07 May 2009 22:45:11 -0700</pubDate>
    </item>
    <item>
      <title>BeerWanter 3</title>
      <link>http://www.programmersheaven.com/download/56063/download.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/bilderbikkel/"&gt;bilderbikkel&lt;/a&gt; submitted a new &lt;a href="http://www.programmersheaven.com/download/56063/download.aspx"&gt;file&lt;/a&gt;.&lt;/p&gt;Very simple game: just click the beer! For all platforms!</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/download/56063/download.aspx</guid>
      <pubDate>Fri, 01 May 2009 00:56:04 -0700</pubDate>
    </item>
    <item>
      <title>Re: Hangman game</title>
      <link>http://www.programmersheaven.com/mb/pasprog/388979/389980/ReadMessage.aspx#389980</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/Phat+Nat/"&gt;Phat Nat&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/pasprog/388979/389980/ReadMessage.aspx#389980"&gt;reply&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/pasprog/Board.aspx"&gt;Pascal&lt;/a&gt; forum.&lt;/p&gt;: anyone got ideas of what they may ask us?&lt;br /&gt;
&lt;br /&gt;
Check the thread below this one (http://www.programmersheaven.com/mb/pasprog/389822/389822/need-help-urgently-plz/?S=B20000#389822)&lt;br /&gt;
&lt;br /&gt;
A couple of others have been asking the same things.&lt;br /&gt;
I would suggest you work together and post a list of everthing that still needs to be added to the program to make it complete, then work through the list and finish each missing section.&lt;br /&gt;
&lt;br /&gt;
I noticed that a file MYPHRASES.TXT will be made available to you as well. Do you think they will require you to have an option to load a random line from this file and use it instead of having a second person enter the phrase? I would put that on the list unless you are sure they won't!</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/pasprog/388979/389980/ReadMessage.aspx#389980</guid>
      <pubDate>Tue, 28 Apr 2009 00:31:30 -0700</pubDate>
    </item>
    <item>
      <title>Re: PLEASE HELP!</title>
      <link>http://www.programmersheaven.com/mb/CandCPP/389666/389684/ReadMessage.aspx#389684</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/AsmGuru62/"&gt;AsmGuru62&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/CandCPP/389666/389684/ReadMessage.aspx#389684"&gt;reply&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/CandCPP/Board.aspx"&gt;C and C++&lt;/a&gt; forum.&lt;/p&gt;: I'm struggling to find to code a solution for this program:&lt;br /&gt;
: &lt;br /&gt;
: The memory game is a game played with 10 cards, each placed face &lt;br /&gt;
: down. Each card belongs to one of the suites diamonds, clubs, spades &lt;br /&gt;
: or hearts. Each card is also be numbered as ace, 2, 3, 4, 5, 6, 7, &lt;br /&gt;
: 8, 9, Jack, Queen or King. There are exactly 5 matching pairs of &lt;br /&gt;
: cards.&lt;br /&gt;
: &lt;span style="color: Red;"&gt;(I can not use an array)&lt;/span&gt;&lt;br /&gt;
: Each turn is as follows:&lt;br /&gt;
: * The player turns two cards upright.&lt;br /&gt;
: * If the cards are the same, then the cards remain upright.&lt;br /&gt;
: * If the cards are different, then the cards are turned face down &lt;br /&gt;
: again.&lt;br /&gt;
: &lt;br /&gt;
: So far I've got:&lt;br /&gt;
: &lt;pre class="sourcecode"&gt;
: string c0 = " ";//Initialising card varibales
: (...)
: string c9 = " ";
: card = newCard();
: bool placed false;
: 
: int pos1()
: while (!placed){
:       pos1 = rand_int(0,9);
:       if (cardOpen(pos1)){
:             setCard(pos1, card);
:             placed = true;
:             }
:       }
: bool cardOpen(int pos){
:       if (pos == 0){
:             return true;
:       else
:             return false;
:             }
:       }
: &lt;/pre&gt;&lt;br /&gt;
: PLEASE help me&lt;br /&gt;
: &lt;br /&gt;
: &lt;br /&gt;
&lt;span style="color: Blue;"&gt;Your code, most likely, will not compile:&lt;br /&gt;
&lt;br /&gt;
What is: "bool placed false"? Should it be "bool placed=false"?&lt;br /&gt;
&lt;br /&gt;
Also, pos1 looks like a function declaration: "int pos1 ()", however, later its name used in itself as a parameter to other function.&lt;br /&gt;
&lt;br /&gt;
What exactly does not work?&lt;br /&gt;
&lt;br /&gt;
Also, there are some questions about the game:&lt;br /&gt;
&lt;br /&gt;
1. What is a condition of ending the game?&lt;br /&gt;
&lt;br /&gt;
2. What does it mean "same cards"? Will they be same if they are Ten of Spades and Ten of Hearts?&lt;br /&gt;
&lt;br /&gt;
Also, "who turns" cards?&lt;br /&gt;
Is there a user interaction somewhere?&lt;br /&gt;
Or the computer turns cards?&lt;br /&gt;
&lt;/span&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/CandCPP/389666/389684/ReadMessage.aspx#389684</guid>
      <pubDate>Thu, 23 Apr 2009 04:12:30 -0700</pubDate>
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    <item>
      <title>Re: What will I need to learn to make this work?</title>
      <link>http://www.programmersheaven.com/mb/pasprog/388309/388764/ReadMessage.aspx#388764</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/Dr.+Killjoy/"&gt;Dr. Killjoy&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/pasprog/388309/388764/ReadMessage.aspx#388764"&gt;reply&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/pasprog/Board.aspx"&gt;Pascal&lt;/a&gt; forum.&lt;/p&gt;Hmmm, all right. I'll post my combat demo soon. I just have to make some adjustments to get it more similar to how the actual game will work.&lt;br /&gt;
&lt;br /&gt;
EDIT: Okay, revisions are finished. I've put the code on Pastebin to prevent message from getting too long.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://pastebin.com/m1f08ff86"&gt;Sample code&lt;/a&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/pasprog/388309/388764/ReadMessage.aspx#388764</guid>
      <pubDate>Tue, 07 Apr 2009 11:00:10 -0700</pubDate>
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    <item>
      <title>C Programming Source Code</title>
      <link>http://www.programmersheaven.com/link/13996-C+Programming+Source+Code/info.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/msaqib/"&gt;msaqib&lt;/a&gt; submitted a new &lt;a href="http://www.programmersheaven.com/link/13996-C+Programming+Source+Code/info.aspx"&gt;link&lt;/a&gt;.&lt;/p&gt;Find the C programming source code and projects. You can find the code for calculators, communication among computers, different games writen in c, graphics related code, text editors</description>
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      <pubDate>Sun, 05 Apr 2009 06:31:19 -0700</pubDate>
    </item>
    <item>
      <title>C++ programming Code</title>
      <link>http://www.programmersheaven.com/link/13511-C+++programming+Code/info.aspx</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/msaqib/"&gt;msaqib&lt;/a&gt; submitted a new &lt;a href="http://www.programmersheaven.com/link/13511-C%2b%2b+programming+Code/info.aspx"&gt;link&lt;/a&gt;.&lt;/p&gt;Source codes for different computer games, calculators, PC to PC communication and lots of other programs.</description>
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      <pubDate>Sun, 05 Apr 2009 06:30:46 -0700</pubDate>
    </item>
    <item>
      <title>Re: What will I need to learn to make this work?</title>
      <link>http://www.programmersheaven.com/mb/pasprog/388309/388587/ReadMessage.aspx#388587</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/Phat+Nat/"&gt;Phat Nat&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/pasprog/388309/388587/ReadMessage.aspx#388587"&gt;reply&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/pasprog/Board.aspx"&gt;Pascal&lt;/a&gt; forum.&lt;/p&gt;: Hmmm...as stated before, this is gonna be a strategy RPG, so &lt;br /&gt;
: everything's broken up into different levels/maps. Whether or not I &lt;br /&gt;
: allow players to save mid-map is going to make a big difference in &lt;br /&gt;
: how I write my save files. The mid-battle save is more prone to &lt;br /&gt;
: abuse (your attack didn't do enough damage and the counter killed &lt;br /&gt;
: you? Reload!), but it means people will be able to play the game for &lt;br /&gt;
: smaller amounts of time. Thanks for giving me that to think about, &lt;br /&gt;
: though.&lt;br /&gt;
&lt;br /&gt;
If you want to allow this, you could have a quick save button (F3 save / F5 load) or if not, you can have save points or ability to save only when there are no enemies on screen / within a certain distance.&lt;br /&gt;
&lt;br /&gt;
: As of now, the battle screen will look something like this:&lt;br /&gt;
: &lt;br /&gt;
: &lt;pre class="sourcecode"&gt;: 
: .|..a..@@.
: .|..@@...b
: .|___...c.
: .2...|...d
: ..1..|....
: &lt;/pre&gt;: &lt;br /&gt;
: &lt;br /&gt;
: With the dots representing plains, the lines representing roads, &lt;br /&gt;
: etc. Because this would result in the game being text-based, I can &lt;br /&gt;
: imagine I would have difficulty making any sort of cursor system. &lt;br /&gt;
: How much more trouble would it be to switch to a graphical interface?&lt;br /&gt;
&lt;br /&gt;
Not at all. You would still have a Letter to represent your player right? You would just need to have one procedure draw your background and the next draw your player on top of the background. Your main procedure would look something like this:&lt;br /&gt;
&lt;pre class="sourcecode"&gt;
Begin
     Setup;
     Repeat
           Draw_Background;
           Draw_Enemies;
           Draw_Player;
           Move_Enemies;
           Move_Player;
     Until QuitGame;
End.
&lt;/pre&gt;&lt;br /&gt;
&lt;br /&gt;
Your player should always have some sort of X, Y value, so you would use your Move_Player procedure to change these and check for collisions with mountains, trees, etc.&lt;br /&gt;
As for graphical, if you get it going in text first, then it's just a matter of changing letters for drawings. Not all that difficult.&lt;br /&gt;
&lt;br /&gt;
: In summary, I'd like to thank those who replied. I'm making a few &lt;br /&gt;
: balance touches to the battle system. Once that's done, I'll put it &lt;br /&gt;
: on Filefront for review. I would appreciate if anyone could look &lt;br /&gt;
: over it then I would greatly appreciate it. (Honestly, I could &lt;br /&gt;
: probably make a lot better use of functions than I am now)&lt;br /&gt;
&lt;br /&gt;
I would gladly look at it for you (may take a few days) and give suggestions for speedups, improvments, bug fixes, etc. Also, later I can give you a hand implementing graphics if desired.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/pasprog/388309/388587/ReadMessage.aspx#388587</guid>
      <pubDate>Sat, 04 Apr 2009 11:50:56 -0700</pubDate>
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    <item>
      <title>Re: What will I need to learn to make this work?</title>
      <link>http://www.programmersheaven.com/mb/pasprog/388309/388496/ReadMessage.aspx#388496</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/Dr.+Killjoy/"&gt;Dr. Killjoy&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/pasprog/388309/388496/ReadMessage.aspx#388496"&gt;reply&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/pasprog/Board.aspx"&gt;Pascal&lt;/a&gt; forum.&lt;/p&gt;"You can easily save your player data and if desired you could save game data as well. If your game is like Zelda, where you always start in the same location no matter where you save, then saving the player record is enough. If your player encounters other players that level up as well or change throughout the game, you will need to also save game data (NPC locations, levels, etc).&lt;br /&gt;
Since it's your game, you can design the save file however you want. Anything from just throwing the player record in, followed by NPC data, etc or creating a sectioned save file allowing you to select different data to save at different times (more information when in a cave, etc)"&lt;br /&gt;
&lt;br /&gt;
Hmmm...as stated before, this is gonna be a strategy RPG, so everything's broken up into different levels/maps. Whether or not I allow players to save mid-map is going to make a big difference in how I write my save files. The mid-battle save is more prone to abuse (your attack didn't do enough damage and the counter killed you? Reload!), but it means people will be able to play the game for smaller amounts of time. Thanks for giving me that to think about, though.&lt;br /&gt;
&lt;br /&gt;
"Typing is very old school (althouh I love the classics). It's hard to tell though without seeing the game setup. It may not work well without typing commands, but if so, definately go with cursor controls (and/or joystick and/or mouse)."&lt;br /&gt;
&lt;br /&gt;
As of now, the battle screen will look something like this:&lt;br /&gt;
&lt;br /&gt;
&lt;pre class="sourcecode"&gt;
.|..a..@@.
.|..@@...b
.|___...c.
.2...|...d
..1..|....
&lt;/pre&gt;&lt;br /&gt;
&lt;br /&gt;
With the dots representing plains, the lines representing roads, etc. Because this would result in the game being text-based, I can imagine I would have difficulty making any sort of cursor system. How much more trouble would it be to switch to a graphical interface?&lt;br /&gt;
&lt;br /&gt;
In summary, I'd like to thank those who replied. I'm making a few balance touches to the battle system. Once that's done, I'll put it on Filefront for review. I would appreciate if anyone could look over it then I would greatly appreciate it. (Honestly, I could probably make a lot better use of functions than I am now)&lt;br /&gt;
&lt;br /&gt;
Brief summary of my main concerns:&lt;br /&gt;
&lt;br /&gt;
-Making everything efficient&lt;br /&gt;
-Making a user interface that doesn't make people want to tear their hair out&lt;br /&gt;
-As a side note (need to know this to check weapon ranges on the map grid), is there a quick-and-easy way to do absolute values in Pascal?&lt;br /&gt;
&lt;br /&gt;
I'll reply again when I run into further trouble.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/pasprog/388309/388496/ReadMessage.aspx#388496</guid>
      <pubDate>Thu, 02 Apr 2009 18:06:01 -0700</pubDate>
    </item>
    <item>
      <title>Re: What will I need to learn to make this work?</title>
      <link>http://www.programmersheaven.com/mb/pasprog/388309/388431/ReadMessage.aspx#388431</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/Phat+Nat/"&gt;Phat Nat&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/pasprog/388309/388431/ReadMessage.aspx#388431"&gt;reply&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/pasprog/Board.aspx"&gt;Pascal&lt;/a&gt; forum.&lt;/p&gt;: -Characters are set up using records that hold their weapons, armor, &lt;br /&gt;
: map position, etc. How difficult would it be to make it so players &lt;br /&gt;
: can save these? Obviously, I want players to be able to pick up &lt;br /&gt;
: where they left off without losing any stats.&lt;br /&gt;
&lt;br /&gt;
You can easily save your player data and if desired you could save game data as well. If your game is like Zelda, where you always start in the same location no matter where you save, then saving the player record is enough. If your player encounters other players that level up as well or change throughout the game, you will need to also save game data (NPC locations, levels, etc).&lt;br /&gt;
Since it's your game, you can design the save file however you want. Anything from just throwing the player record in, followed by NPC data, etc or creating a sectioned save file allowing you to select different data to save at different times (more information when in a cave, etc)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: -Maps will be made using a two-dimensional array. Player characters &lt;br /&gt;
: will be denoted using numbers 1-9 (there's a limit of 8 on the field &lt;br /&gt;
: at any time, so it won't screw up the map) and NPCs will be denoted &lt;br /&gt;
: with the letters a-z. This lets me set up a fairly simple command &lt;br /&gt;
: system, with stuff like "Mov 5 2R 2U" to move unit 5 2 to the right &lt;br /&gt;
: and 2 up, or "3 Atk C W1" to have unit 3 attack enemy C with its &lt;br /&gt;
: main weapon, I'd prefer a more traditional system where the player &lt;br /&gt;
: moves a cursor around the map. Would this be difficult, or would I &lt;br /&gt;
: be better off with the command system.&lt;br /&gt;
&lt;br /&gt;
Typing is very old school (althouh I love the classics). It's hard to tell though without seeing the game setup. It may not work well without typing commands, but if so, definately go with cursor controls (and/or joystick and/or mouse). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: -Finally, there's the matter of how attacking itself will work. &lt;br /&gt;
: Let's take the attack command I mentioned before as an example:&lt;br /&gt;
: &lt;br /&gt;
:  "3 Atk C W1"&lt;br /&gt;
: &lt;br /&gt;
:  Here's a brief breakdown of what I want to happen: &lt;br /&gt;
: &lt;br /&gt;
:  As part of its record, the player character will have something &lt;br /&gt;
: like "mapnumber : integer", which will be set to "pc3.mapnumber := &lt;br /&gt;
: 3". The "3", that the player puts will then be used to reference the &lt;br /&gt;
: pc3 record, which will then be used in the following battle &lt;br /&gt;
: procedure. Likewise for C representing what enemy will be used and &lt;br /&gt;
: W1 representing what weapon will be used. The only problem? I don't &lt;br /&gt;
: really know how to do this.&lt;br /&gt;
&lt;br /&gt;
Again, with cursor controls, you could have menu based fights or real-time battles. Weapons could be changed via menu or keys/buttons.&lt;br /&gt;
&lt;br /&gt;
Most of what you want won't be extremely hard to implement, but it will take some time ;)&lt;br /&gt;
&lt;br /&gt;
If you want more in depth help, we're here!</description>
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      <pubDate>Wed, 01 Apr 2009 19:28:45 -0700</pubDate>
    </item>
    <item>
      <title>Unreal Engine question:</title>
      <link>http://www.programmersheaven.com/mb/game/388123/388123/ReadMessage.aspx#388123</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/Scheven/"&gt;Scheven&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/game/388123/388123/ReadMessage.aspx#388123"&gt;new message&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/game/Board.aspx"&gt;Game programming&lt;/a&gt; forum.&lt;/p&gt;How much coding, if any, is required in order to make a program off this thing? I'm under the impression that there is none, and that it is far simpler than writing a game of the same caliber than using the c++ api. If this is true, then should I work toward this instead of normal programming if my goal is to work on a surfing sim for, lets say, Nintendo in the near future? I am well versed in the Java language, and am certain C++ is the path I should follow before even applying for this job, but I am wondering if this would better suit my needs since I would rather not waste time in obtaining this goal. I can't help but think the Unreal Engine is for beginners in the world of game design with its lack of code input in exchange for mouse based programming, so is the U.E. hindered in any way (i.e. only fps-like games are in its abilities)? Thanks a bunch.&lt;br /&gt;</description>
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      <pubDate>Fri, 27 Mar 2009 04:26:00 -0700</pubDate>
    </item>
    <item>
      <title>Re: XNA &amp; C#</title>
      <link>http://www.programmersheaven.com/mb/game/386151/387709/ReadMessage.aspx#387709</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/mcmonkeys1/"&gt;mcmonkeys1&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/game/386151/387709/ReadMessage.aspx#387709"&gt;reply&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/game/Board.aspx"&gt;Game programming&lt;/a&gt; forum.&lt;/p&gt;just in the throes of doing an XNA project for college. i don't really know much about game programming, but i think XNA is a good starting point for the general structure of how a game might be designed. meaning that there will be transferable skills if u move on to program with libSDL or straight openGL, and so on later under linux. &lt;br /&gt;
&lt;br /&gt;
as for c# as a game programming language? ur not going to get cutting-edge, blistering high speed games out of that language, but it will probly suffice. depends on wat ya wanna do. check out 3rd place winners of game design for MS's imaginecup, for an idea of wat can be achieved with XNA. &lt;a href="http://imaginecup.com/MyStuff/MyTeam.aspx?TeamID=9284"&gt;http://imaginecup.com/MyStuff/MyTeam.aspx?TeamID=9284&lt;/a&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/386151/387709/ReadMessage.aspx#387709</guid>
      <pubDate>Fri, 20 Mar 2009 04:37:40 -0700</pubDate>
    </item>
    <item>
      <title>Re: XNA</title>
      <link>http://www.programmersheaven.com/mb/game/386342/387708/ReadMessage.aspx#387708</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/mcmonkeys1/"&gt;mcmonkeys1&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/game/386342/387708/ReadMessage.aspx#387708"&gt;reply&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/game/Board.aspx"&gt;Game programming&lt;/a&gt; forum.&lt;/p&gt;in gameobject:&lt;br /&gt;
&lt;pre class="sourcecode"&gt;public GameObject (Texture2D loadedTexture)
        {
            rotation = 0.0f;
            position = Vector2.Zero;
            sprite = loadedTexture;
            center = Vector2(sprite.Width / 2, sprite.Height / 2);
        }
&lt;/pre&gt;&lt;br /&gt;
for got new keyword :)&lt;br /&gt;
&lt;pre class="sourcecode"&gt;center = new Vector2(sprite.Width / 2, sprite.Height / 2);&lt;/pre&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/386342/387708/ReadMessage.aspx#387708</guid>
      <pubDate>Fri, 20 Mar 2009 04:19:38 -0700</pubDate>
    </item>
    <item>
      <title>Re: I'm a complete newby on c++</title>
      <link>http://www.programmersheaven.com/mb/cplusgameprogramming/387621/387646/ReadMessage.aspx#387646</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/Lundin/"&gt;Lundin&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/cplusgameprogramming/387621/387646/ReadMessage.aspx#387646"&gt;reply&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/cplusgameprogramming/Board.aspx"&gt;C++ Game Development&lt;/a&gt; forum.&lt;/p&gt;Start with learning the language itself, without focus on games for the moment. Game development often includes graphics, which is advanced programming. In order to do plain Windows graphics, or something more fancy like OpenGL 3D programs, you need some experience. &lt;br /&gt;
&lt;br /&gt;
Once you know the basics of C++, you could try to develop something in 2D without too fancy graphics, like the "Snake" game for example.</description>
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      <pubDate>Thu, 19 Mar 2009 00:49:11 -0700</pubDate>
    </item>
    <item>
      <title>Error</title>
      <link>http://www.programmersheaven.com/mb/Console/386990/386990/ReadMessage.aspx#386990</link>
      <description>&lt;p&gt;&lt;a href="http://www.programmersheaven.com/user/Garrett85/"&gt;Garrett85&lt;/a&gt; posted a &lt;a href="http://www.programmersheaven.com/mb/Console/386990/386990/ReadMessage.aspx#386990"&gt;new message&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/Console/Board.aspx"&gt;Console programming&lt;/a&gt; forum.&lt;/p&gt;I'M getting the following error when I try to compile this code: "'Function' can only appear in main program."&lt;br /&gt;
&lt;br /&gt;
&lt;pre class="sourcecode"&gt;;Draw a ship which can be moved and killed

Graphics 400, 300

;CONSTANTS
Const STARTHITPOINTS = 3
Const SHIP$ = "&amp;lt;-*-&amp;gt;"
Const ESCKEY = 1, SPACEBAR = 57, UPKEY = 200, LEFTKEY = 203, DOWNKEY = 208, RIGHTKEY = 205
Const STARTX = 200, STARTY = 150

;TYPES
Type Ship
		Field x, y
		Field hitpoints
		Field shipstring$
End Type


;INITIALIZATION SECTION
Global cont = 1
Global player.ship = New ship
player\x = STARTX
player\y = STARTY
player\hitpoints = STARTHITPOINTS
player\shipstring = SHIP$


;Game loop
While cont = 1
		Cls
		Text player\x, player\y, player\shipstring$
		
		TestInput()
		DrawHUD()
Wend
;End of loop


;FUNCTION TextInput() - changes the direction or hit points of the player
Function TestInput()

;If player presses left, move him left.
If KeyHit(LEFTKEY)
	player\x = player\x - 3
	If player\x &amp;lt;= 0
			player\x = 10


	EndIf
EndIf

;If player presses right, move him right.
If KeyHit(RIGHTKEY)
		player\x = player\x + 3

If player\x &amp;gt;= 385
		player\x = 380
	EndIf
EndIf

;If player presses up, move him up
If KeyHit(UPKEY)
		
		player\y = playery - 3
		If player\y &amp;lt;= 0
			player\y = 10
	EndIf
EndIf

;If player presses down, move him down.
If KeyHit(DOWNKEY)

		player\y = player\y + 3
		If player\y &amp;gt;= 285
			player\y = 280
	EndIf
EndIf

;If player presses spacebar, remove a hit point

If KeyHit(SPACEBAR)

		player\hitpoints = player\hitpoints - 1
		If player\hitpoints &amp;lt;= 0
				cont = 0
		EndIf
EndIf

;If player presses Esc, set cont to 0, and exit the game
If KeyHit(ESCKEY)
	cont = 0
EndIf


;Function DrawHUD() - draws the user's info in top Right of the screen
Function DrawHUD()
		Text 260, 10, "X position: " + player\x
		Text 260, 20, "Y positoin: " + player\y
		Text 260, 30, "Hitpoints: " + player\hitpoints
End Function&lt;/pre&gt;&lt;br /&gt;</description>
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      <pubDate>Sun, 08 Mar 2009 18:09:35 -0700</pubDate>
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