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    <title>Madifier's Feed - Programmer's Heaven</title>
    <link>http://www.programmersheaven.com/feed/User/318719/RSS.aspx</link>
    <description>Events at Programmer's Heaven related to the user Madifier.</description>
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    <copyright>Copyright 2013 Programmers Heaven</copyright>
    <pubDate>Sat, 18 May 2013 11:15:13 -0700</pubDate>
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    <item>
      <title>demo of my game engine</title>
      <link>http://www.programmersheaven.com/mb/game/391391/391391/ReadMessage.aspx#391391</link>
      <description>&lt;p&gt;Posted a '&lt;a href="http://www.programmersheaven.com/mb/game/391391/391391/ReadMessage.aspx#391391"&gt;new message&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/game/Board.aspx"&gt;Game programming&lt;/a&gt; forum.&lt;/p&gt;&lt;a href="http://www.youtube.com/watch?v=5CcZqeItkKU"&gt; yes, it's on youtube&lt;br /&gt;
&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I used dev c++, python 2.5, vpython, animator, and constructed a barebones import program ( animator to python ).  I would like to give special thanks to a website, but I can't find it anymore.</description>
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      <pubDate>Sat, 23 May 2009 09:11:24 -0700</pubDate>
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    <item>
      <title>demo of my game engine</title>
      <link>http://www.programmersheaven.com/mb/objects/391390/391390/ReadMessage.aspx#391390</link>
      <description>&lt;p&gt;Posted a '&lt;a href="http://www.programmersheaven.com/mb/objects/391390/391390/ReadMessage.aspx#391390"&gt;new message&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/objects/Board.aspx"&gt;Object Orientation&lt;/a&gt; forum.&lt;/p&gt;&lt;a href="http://www.youtube.com/watch?v=5CcZqeItkKU"&gt; yes, it's on youtube&lt;br /&gt;
&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I used dev c++, python 2.5, vpython, animator, and constructed a barebones import program ( animator to python ).  I would like to give special thanks to a website, but I can't find it anymore.</description>
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      <pubDate>Sat, 23 May 2009 09:08:17 -0700</pubDate>
    </item>
    <item>
      <title>Re: class Polygon suggestions?</title>
      <link>http://www.programmersheaven.com/mb/cplusgameprogramming/373288/384260/ReadMessage.aspx#384260</link>
      <description>&lt;p&gt;Posted a '&lt;a href="http://www.programmersheaven.com/mb/cplusgameprogramming/373288/384260/ReadMessage.aspx#384260"&gt;reply&lt;/a&gt; on the &lt;a href="http://www.programmersheaven.com/mb/cplusgameprogramming/Board.aspx"&gt;C++ Game Development&lt;/a&gt; forum.&lt;/p&gt;Thanks for the info, I'll take a look at it.  I've had a hard time in the past with implementing other people's code into my own.  That's why I write all my own stuff.  Still... I'm making progress.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/cplusgameprogramming/373288/384260/ReadMessage.aspx#384260</guid>
      <pubDate>Mon, 12 Jan 2009 11:41:06 -0700</pubDate>
    </item>
    <item>
      <title>Quilt ideas</title>
      <link>http://www.programmersheaven.com/download/55916/download.aspx</link>
      <description>&lt;p&gt;Submitted a new file called '&lt;a href="http://www.programmersheaven.com/download/55916/download.aspx"&gt;Quilt ideas&lt;/a&gt;'.&lt;/p&gt;This was one of my first programs a long time ago. I thought I'd clean up some of my files, seen it, and converted the student version to a free version of c++.  Just a ball bouncing around the screen, changing colors constantly, acting like a thread of rainbow yarn.  Hope you enjoy.  If you want, comment and tell me what you want me to add.</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/download/55916/download.aspx</guid>
      <pubDate>Sat, 10 Jan 2009 22:35:01 -0700</pubDate>
    </item>
    <item>
      <title>calling win.draw() of parent rather than child</title>
      <link>http://www.programmersheaven.com/mb/Win32API/374112/374112/ReadMessage.aspx#374112</link>
      <description>&lt;p&gt;Posted the message '&lt;a href="http://www.programmersheaven.com/mb/Win32API/374112/374112/ReadMessage.aspx#374112"&gt;calling win.draw() of parent rather than child&lt;/a&gt;' on the &lt;a href="http://www.programmersheaven.com/mb/Win32API/Board.aspx"&gt;C/C++ Win32 API&lt;/a&gt; forum.&lt;/p&gt;I've seen a lot of interesting graphic displays, but I haven't been able to program this:&lt;br /&gt;
&lt;br /&gt;
You have 2 windows.  One window in front of the other.&lt;br /&gt;
Your computer already calls draw() of each window based on position from top to bottom.&lt;br /&gt;
&lt;br /&gt;
What if, the window on top were to have a draw() where part of it or all of it calls the draw() of the window behind it?  Wouldn't that be cool?  Like invisibility.  Then we can call these windows actually windows where you see through them.&lt;br /&gt;
&lt;br /&gt;
just a thought.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/Win32API/374112/374112/ReadMessage.aspx#374112</guid>
      <pubDate>Tue, 12 Aug 2008 17:11:40 -0700</pubDate>
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    <item>
      <title>New Site....ehh</title>
      <link>http://www.programmersheaven.com/mb/pheaven/373679/373679/ReadMessage.aspx#373679</link>
      <description>&lt;p&gt;Posted the message '&lt;a href="http://www.programmersheaven.com/mb/pheaven/373679/373679/ReadMessage.aspx#373679"&gt;New Site....ehh&lt;/a&gt;' on the &lt;a href="http://www.programmersheaven.com/mb/pheaven/Board.aspx"&gt;Comments on this site&lt;/a&gt; forum.&lt;/p&gt;I liked the old layout better.  circuit city ad is always getting in the way.  I prefer looking at the center of the screen and glancing toward edges.  Meaning important stuff goes in the middle and extra stuff along the sides.  The toolbar is nice, could use a slight delay like windows start menu.  The Programmers heaven logo looks like it came from a 60's era.&lt;br /&gt;
Sorry if I'm giving such a bad rating, but the overall layout is giving me a headache.&lt;br /&gt;</description>
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      <pubDate>Sat, 26 Jul 2008 23:25:21 -0700</pubDate>
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    <item>
      <title>Re: Multiple IFs statements in Excel</title>
      <link>http://www.programmersheaven.com/mb/vba/373304/373310/ReadMessage.aspx#373310</link>
      <description>&lt;p&gt;Posted the message '&lt;a href="http://www.programmersheaven.com/mb/vba/373304/373310/ReadMessage.aspx#373310"&gt;Re: Multiple IFs statements in Excel&lt;/a&gt;' on the &lt;a href="http://www.programmersheaven.com/mb/vba/Board.aspx"&gt;VBA&lt;/a&gt; forum.&lt;/p&gt;: I have a list of over 80 staff members in multiple worksheets, in &lt;br /&gt;
: the first worksheet I have placed a letter beside each to denote the &lt;br /&gt;
: department they belong to. I want to create a code that will check &lt;br /&gt;
: the name and apply the letter department code on the other &lt;br /&gt;
: worksheets. Can anyone help me with such a code. Would appreciate &lt;br /&gt;
: it, I am not really a programmer but still need help desperately. &lt;br /&gt;
: &lt;br /&gt;
: Thanks Again,&lt;br /&gt;
: Loy&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If I understood correctly, this is what I have for you.&lt;br /&gt;
Using OpenOffice spreadsheet.  Basically the same as Excel.&lt;br /&gt;
&lt;br /&gt;
place this in the cel that you want the department number to display&lt;br /&gt;
"=INDIRECT( ADDRESS(MATCH(C2; A1:A4;0);2) )"&lt;br /&gt;
&lt;br /&gt;
Name___Department____input____output&lt;br /&gt;
Sam____A____________Matt_____B&lt;br /&gt;
Matt____B&lt;br /&gt;
Dustin___C&lt;br /&gt;
&lt;br /&gt;
indirect( ref ) is used to display department value&lt;br /&gt;
address( row, col ) is used to verify what cel you want&lt;br /&gt;
match( input, list of names, 0 ) is used to search for the name against a list.  the number zero is necessary to tell computer if list is sorted or not.&lt;br /&gt;
&lt;br /&gt;
thus you have:&lt;br /&gt;
"=indirect( address( match(input, name, 0), column(department)))"&lt;br /&gt;
&lt;br /&gt;
One important item to note is the match().  if your list does not start at row 1, add the offset from 1 to the match()...&lt;br /&gt;
address( match()+(row_offset), name, 0 )</description>
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      <pubDate>Thu, 10 Jul 2008 09:10:52 -0700</pubDate>
    </item>
    <item>
      <title>class Polygon suggestions?</title>
      <link>http://www.programmersheaven.com/mb/cplusgameprogramming/373288/373288/ReadMessage.aspx#373288</link>
      <description>&lt;p&gt;Posted the message '&lt;a href="http://www.programmersheaven.com/mb/cplusgameprogramming/373288/373288/ReadMessage.aspx#373288"&gt;class Polygon suggestions?&lt;/a&gt;' on the &lt;a href="http://www.programmersheaven.com/mb/cplusgameprogramming/Board.aspx"&gt;C++ Game Development&lt;/a&gt; forum.&lt;/p&gt;I've been working on a game idea for awhile now and I'm having difficulty with makeing and drawing polygons.  I've had success with what I made, but the foundation is weak.  Basically, the NODE holds the information, the Edge will point to two known NODEs and for future development the FACE will point to three EDGES.&lt;br /&gt;
&lt;br /&gt;
/***************/&lt;br /&gt;
//From file Polygon.h&lt;br /&gt;
class Polygon&lt;br /&gt;
{&lt;br /&gt;
    public:&lt;br /&gt;
        struct Nodes&lt;br /&gt;
        {&lt;br /&gt;
            double x;&lt;br /&gt;
            double y;&lt;br /&gt;
            double z;&lt;br /&gt;
            Nodes( double x0 = 0, double y0 = 0, double z0 = 0 ): x(x0), y(y0), z(z0) {}&lt;br /&gt;
        };&lt;br /&gt;
        struct Edges&lt;br /&gt;
        {&lt;br /&gt;
            Nodes * start;&lt;br /&gt;
            Nodes * end;&lt;br /&gt;
            Edges( Nodes * a = NULL, Nodes * b = NULL ): start(a), end(b)       {}&lt;br /&gt;
        };&lt;br /&gt;
    public:&lt;br /&gt;
        Polygon( Nodes * n = NULL, int n_num = 0, Edges * e = NULL, int e_num = 0 ): nodes(n), nodes_num(n_num), edges(e), edges_num(e_num) {}&lt;br /&gt;
        ~Polygon();&lt;br /&gt;
        void draw( Monitor * m );&lt;br /&gt;
&lt;br /&gt;
        Nodes addNode( const Nodes &amp;amp; n );&lt;br /&gt;
        Edges addEdge( const Edges &amp;amp; e );&lt;br /&gt;
        void subNode( Nodes &amp;amp; n );&lt;br /&gt;
        void subEdge( Edges * e );&lt;br /&gt;
&lt;br /&gt;
        void setNodes(  Nodes * x, int a   );&lt;br /&gt;
        void setEdges(  Edges * x, int a   );&lt;br /&gt;
&lt;br /&gt;
        Nodes * getNodes()      {   return nodes;   }&lt;br /&gt;
        Edges * getEdges()      {   return edges;   }&lt;br /&gt;
        int getNodesNum()       {   return nodes_num;   }&lt;br /&gt;
        int getEdgesNum()       {   return edges_num;   }&lt;br /&gt;
&lt;br /&gt;
    private:&lt;br /&gt;
        Nodes * nodes;&lt;br /&gt;
        int nodes_num;&lt;br /&gt;
        Edges * edges;&lt;br /&gt;
        int edges_num;&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
/************/&lt;br /&gt;
//From file Polygon.cpp&lt;br /&gt;
&lt;br /&gt;
#include "Polygon.h"&lt;br /&gt;
&lt;br /&gt;
Polygon::~Polygon()&lt;br /&gt;
{&lt;br /&gt;
    delete [] nodes;&lt;br /&gt;
    delete [] edges;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void Polygon::draw( Monitor * m )&lt;br /&gt;
{&lt;br /&gt;
    for( int temp = 0; temp &amp;lt; edges_num; temp++ )&lt;br /&gt;
        m-&amp;gt;DrawLine( int( edges[temp].start-&amp;gt;x ), int( edges[temp].start-&amp;gt;y ),&lt;br /&gt;
                     int( edges[temp].end-&amp;gt;x   ), int( edges[temp].end-&amp;gt;y   ),&lt;br /&gt;
                     WHITE );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Polygon::Nodes Polygon::addNode( const Nodes &amp;amp; n )&lt;br /&gt;
{&lt;br /&gt;
    Nodes * temp = new Nodes[ getNodesNum() + 1 ];&lt;br /&gt;
&lt;br /&gt;
    int a = 0;&lt;br /&gt;
    for( a = 0; a &amp;lt; getNodesNum(); a++ )&lt;br /&gt;
    {&lt;br /&gt;
        temp[a] = getNodes()[a];&lt;br /&gt;
    }&lt;br /&gt;
    temp[a] = n;&lt;br /&gt;
    setNodes( temp, getNodesNum() + 1 );&lt;br /&gt;
    &lt;br /&gt;
    return temp[a];&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Polygon::Edges Polygon::addEdge( const Edges &amp;amp; e )&lt;br /&gt;
{&lt;br /&gt;
    Edges * temp = new Edges[ getEdgesNum() + 1 ];&lt;br /&gt;
    int a = 0;&lt;br /&gt;
    for( a = 0; a &amp;lt; getEdgesNum(); a++ )&lt;br /&gt;
        temp[a] = getEdges()[a];&lt;br /&gt;
    temp[a] = e;&lt;br /&gt;
&lt;br /&gt;
    setEdges( temp, getEdgesNum() + 1 );&lt;br /&gt;
    &lt;br /&gt;
    return *temp;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void Polygon::subNode( Nodes &amp;amp; n )&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
}&lt;br /&gt;
void Polygon::subEdge( Edges * e )&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void Polygon::setNodes(  Nodes * x, int a   )&lt;br /&gt;
{&lt;br /&gt;
    delete [] nodes;&lt;br /&gt;
    nodes = x;&lt;br /&gt;
    nodes_num = a;&lt;br /&gt;
}&lt;br /&gt;
void Polygon::setEdges(  Edges * x, int a   )&lt;br /&gt;
{&lt;br /&gt;
    delete [] edges;&lt;br /&gt;
    edges = x;&lt;br /&gt;
    edges_num = a;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any suggestions has to what I might be doing wrong?  Or maybe changes to make it better?  The more universal the better.</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/cplusgameprogramming/373288/373288/ReadMessage.aspx#373288</guid>
      <pubDate>Wed, 09 Jul 2008 14:08:11 -0700</pubDate>
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