Im creating a very simple Java 3D engine (wireframe only, and not using the Java3D API);
I can now Do Camera Rotations And Translations around objects and everything seems to be Just Beautiful.
How would I go about colision detection using :
X,Y, and Z (Rotation Angles, and Translation steps);
I Am Looking For Something Completely Simple
That way I Might Be Able To Understand Whats Going On Instead Of Just Using An Algorythm.
Thank You Sincerely !