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    <title>'3D Texturing problem' Thread RSS Feed</title>
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      <title>3D Texturing problem</title>
      <link>http://www.programmersheaven.com/mb/Algorithms/245187/245187/3d-texturing-problem/</link>
      <description>&lt;strong&gt;&lt;span style="color: Red;"&gt;This message was edited by Edge_Krusha at  2004-2-26 6:44:36&lt;/span&gt;&lt;/strong&gt;&lt;hr /&gt;&lt;br /&gt;
I'm just getting to grips with 3D programming and understand the basics enough to be able to create a 3D mesh, but, when it comes to calculating normals, interpolation, backface culling, anything to do with texturing or hiding out of view polys, anybody with pseudo-code to texture a basic cube (solid filled polys, but all 6 a different colour) or a decent explanation, please help!!&lt;br /&gt;
Understanding the basics of building a 3D object in Cartesian space was a breeze, but i want more than just, crappy, transparent, vector graphics.&lt;br /&gt;
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Thanx in advance!!&lt;br /&gt;
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      <pubDate>Thu, 26 Feb 2004 06:42:28 -0700</pubDate>
      <category>Algorithms</category>
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