OK so im writing a game and I hit this error code that I dont know how to fix. PLZ HELP. I would like it if someone just fixed the code i read all the microsoft crap and still cant fix it. Here is the code.
#include "LevelsPacket.cpp"
#include "LevelsPacket.h"
#include "Levels.h"
#include "Player.h"
#include "Maps.h"
#include "Skills.h"
#ifndef LEVELS_H
#define LEVELS_H
int Levels:: exps[20000] = {15, 34, 57, 92, 135, 372, 560, 840, 1242, 1716, 2360, 3216, 4200,
560, 7050, 8840, 11040, 13716, 16680, 20216, 24402, 28980, 34320, 40512, 47216, 54900,
666, 73080, 83720, 95700, 108480, 122760, 138666, 155540, 174216, 194832, 216600, 240500,
262, 294216, 324240, 356916, 391160, 428280, 468450, 510420, 555680, 604416, 655200,
716, 748, 789, 902, 87, 989, 71, 036, 1087536, 1147032, 1209994,
1276301, 1346242, 1420016, 1497832, 1579913, 492, 15, 1854143, 1955750, 2062925,
2175973, 2295216, 2420993, 2553663, 2693603, 212, 910, 3161140, 3334370, 3517093,
3709829, 3913127, 4127566, 4353756, 4592341, 4844001, 5109452, 5389449, 5684790, 5996316,
6324914, 6671519, 7037118, 7422752, 7829518, 8258575, 8711144, 9188514, 9692044, 10223168,
10783397, 11374327, 11997640, 12655110, 13348610, 14080113, 14851703, 15665576, 16524049,
17429566, 18384706, 19392187, 20454878, 21575805, 22758159, 24005306, 25320796, 26708375,
28171993, 29715818, 31344244, 33061908, 34873700, 36784778, 8800583, 40926854, 43169645,
45535341, 48030677, 50662758, 53439077, 56367538, 59456479, 62714694, 66151459, 69776558,
73600313, 77633610, 81887931, 86375389, 91108760, 96101520, 101367883, 106992842, 112782213,
118962678, 125481832, 132358236, 139611467, 147262175, 155332142, 163844343, 172823012,
182293713, 192283408, 202820538, 213935103, 225658746, 238024845, 251068606, 264827165,
279339639, 294647508, 310794191, 327825712, 345790561, 364739883, 384727628, 405810702,
428049128, 451506220, 476248760, 502347192, 529875818, 558913012, 589541445, 621848316,
655925603, 691870326, 729784819, 769777027, 811960808, 856456260, 903390063, 952895838,
1005114529, 1060194805, 1118293480, 1244216724, 1312399800, 1384319309, 1460180007,
1540197871, 1624600714, 1179575962, 1713628833, 1807535693, 1906558648, 2011069705, 2121276324};
void Levels::giveEXP(Player* player, int exp, char type){
int cexp = player->getExp() + exp};
if(exp!=0)
LevelsPacket::showEXP(player, exp, type);
player->setExp(cexp, 1);
while(cexp >= exps[player->getLevel()-1]){
cexp -= exps[player->getLevel()-1];
//if(cexp >= exps[player->getLevel()])
// cexp = exps[player->getLevel()] - 1;
player->setExp(cexp, 0);
player->setLevel(player->getLevel()+1);
player->setAp(player->getAp()+5);
int job=player->getJob()/100;
if(job == 0){
player->setRMHP(player->getRMHP()+15);
player->setRMMP(player->getRMMP()+10);
}
else if(job == 1){
player->setRMHP(player->getRMHP()+25);
player->setRMMP(player->getRMMP()+15);
if(player->skills->getSkillLevel(1000001)>0){
player->setRMHP(player->getRMHP()+Skills::skills[1000001][player->skills->getSkillLevel(1000001)].x);
}
}
else if(job == 2){
player->setRMHP(player->getRMHP()+15);
player->setRMMP(player->getRMMP()+35);
if(player->skills->getSkillLevel(2000001)>0)
player->setMMP(player->getMMP()+Skills::skills[2000001][player->skills->getSkillLevel(2000001)].x);
}
else{
player->setRMHP(player->getRMHP()+25);
player->setRMMP(player->getRMMP()+15);
}
player->setMHP(player->getRMHP());
player->setMMP(player->getRMMP());
LevelsPacket::levelUP(player, Maps::info[player->getMap()].Players);
player->setHP(player->getMHP());
player->setMP(player->getMMP());
if(player->getJob() > 0){
player->setSp(player->getSp()+3);
}
//
if(player->skills->getActiveSkillLevel(1301007) != 0){
Skills::stopSkill(player, 1301007);
}
//
}
}
void Levels::addStat(Player* player, unsigned char* packet){
int type = getInt(packet+4);
if(player->getAp() == 0){
// hacking
return;
}
LevelsPacket::statOK(player);
if(type == 0x40){
player->setStr(player->getStr()+1);
player->setAp(player->getAp()-1);
LevelsPacket::changeStat(player, type + 0x4000, player->getStr());
}
else if(type == 0x80){
player->setDex(player->getDex()+1);
player->setAp(player->getAp()-1);
LevelsPacket::changeStat(player, type + 0x4000, player->getDex());
}
else if(type == 0x100){
player->setInt(player->getInt()+1);
player->setAp(player->getAp()-1);
LevelsPacket::changeStat(player, type + 0x4000, player->getInt());
}
else if(type == 0x200){
player->setLuk(player->getLuk()+1);
player->setAp(player->getAp()-1);
LevelsPacket::changeStat(player, type + 0x4000, player->getLuk());
}
void Levels::setLevel(Player* player, int level){
player->setLevel(level);
LevelsPacket::levelUP(player, Maps::info[player->getMap()].Players);
}
void Levels::setJob(Player* player, int job){
player->setJob(job);
LevelsPacket::jobChange(player, Maps::info[player->getMap()].Players);}
This is my error code:
------ Build started: Project: MapleStoryServer, Configuration: Debug Win32 ------
Compiling...
Levels.cpp
c:\nexon\judis repack\judis repack\maplestoryserver\levels.cpp(136) : fatal error C1004: unexpected end-of-file found
Generating Code...
Skipping... (no relevant changes detected)
LoginPacket.cpp
Build log was saved at "file://c:\Nexon\Judis REPACK\Judis REPACK\MapleStoryServer\Debug\BuildLog.htm"
MapleStoryServer - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========