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    <description>Contains the latest posts from the thread 'Resource Files' posted on the 'C and C++' forum at Programmer's Heaven.</description>
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    <pubDate>Sat, 18 May 2013 22:06:27 -0700</pubDate>
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      <title>Resource Files</title>
      <link>http://www.programmersheaven.com/mb/CandCPP/428410/428410/resource-files/</link>
      <description>I'm working on a Win32 API based installer. I used to use C# with Visual Studio, but it was dependent on the .NET Framework. The problem I'm running into now is that when I was using that, I could create a resource file, add files into it, and in the end have a standalone setup.exe file with everything in it.&lt;br /&gt;
&lt;br /&gt;
Now working with the Win32 API under C\C++, I don't have that ability, or else it's just not as easy to do. If it's useful my current IDE is Code::Blocks. So here's my question, is there anyway to use a resource file or something else to stuff data into my program that I can unpack from some sort of a byte array later without having to have the respective files, merely the binary?&lt;br /&gt;</description>
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      <pubDate>Fri, 11 May 2012 11:16:52 -0700</pubDate>
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