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    <title>'SoundXpert VirtualSound versus MP3' Thread RSS Feed</title>
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    <description>Contains the latest posts from the thread 'SoundXpert VirtualSound versus MP3' posted on the 'MP3 programming' forum at Programmer's Heaven.</description>
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    <pubDate>Tue, 18 Jun 2013 20:07:02 -0700</pubDate>
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      <title>SoundXpert VirtualSound versus MP3</title>
      <link>http://www.programmersheaven.com/mb/MP3/37994/37994/soundxpert-virtualsound-versus-mp3/</link>
      <description>For some time i'm trying to make a good ideea about how MP3 exactly works... I know already the ideas that make MP3 work.&amp;lt;br&amp;gt;&lt;br /&gt;
Some time ago an ideea came in my mind: "if I can't understand other people's work why not to make my own audio copressor"... You know something? It worked!!! Today I have MY OWN SOUND COMPRESSION ALGORYTHM. I toked me about 2 years to reach this stage and thousands of experimentations, testing and listening hours...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I've called it Virtual Sound... I already have built up the third layer. First layer (VSF) is the basis for layer 2 and 3 (this has nothing to do with the three layers from MPEG) and now i'm having fun with layer 4.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
layer 4 is in construction so I'll talk about layer 3 (VS3).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
MPEG is encoding algorythm is based on a spectrum analisys of the audio signal and the quantification of the data for each sound component. The result after decompresion is a composition of the synthetised components.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Virtual Sound doesn't do it like MPEG. It aproximates the WAVE.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
COMPRESSION&amp;lt;br&amp;gt;&lt;br /&gt;
MP3 does it well at 128 Kbs.&amp;lt;br&amp;gt;&lt;br /&gt;
VirtualSound does it well at 172Kbs, yet i've tried it also at 138Kbs and 115Kbs...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SYSTEM REQUIREMENTS&amp;lt;br&amp;gt;&lt;br /&gt;
The analysis of the wave is extremely complicated when using MPEG, so real-time streaming requires CPU power. Today this is possible.&amp;lt;br&amp;gt;&lt;br /&gt;
VirtualSound requires 10 to 20 times less CPU power at compression. Decompression is even easier. So it may have some future in the low cost audio systems.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More info ... later... The teacher is bugging me now... Bye....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/MP3/37994/37994/soundxpert-virtualsound-versus-mp3/</guid>
      <pubDate>Wed, 25 Oct 2000 06:16:27 -0700</pubDate>
      <category>MP3 programming</category>
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