: :
: : I personally use Visual C++ 2005 for everything--game and systems
: : development.
:
: Thanks for your opinion!
: Any chance you could point me to any good Walkthroughs?
:
: I find those ones that take you step-by-step through creating and
: Compiling a complete project to be the most helpful. I would love to
: jump right in to a project that demonstrates the graphical side of
: things, like setting video mode, loading/saving images, drawing,
: etc., but so far am having trouble finding such.
:
C++ nor C have any built in graphics capabilities. Everything must be either done directly or indirectly by the system API (if there is one.)
For Windows, you should learn at least the basics of the Win32 API. Then move to a more advanced API that is handled through hardware (SDL is used alot for 2d games. DirectX and OpenGL are the big 3d ones.)
"Loading/saving" is easy by simply using standard C++'s std::fstream classes. You just need to develop a codec to parse the files (Or, find a library to do it for you.)
If you are new to C++,
Stop! Dont even think about diving into game development before learning the language. Game development can be very hard. You can
START HERE for a nice starting C++ tutorial.
If you know C++ very well, go for it. Go
HERE and start learning both the compiler and the Win32 API.
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