: For games development, I've been using DelphiX primarily. It's easy and powerful, what more could you ask for? :)
: Anyway, I've been having a few problems with DelphiX as of lately, so I'm here to seek some clarification.
: 1) When I attempt to alpha-blend using DrawAlpha (or DrawAlphaRotate), the image becomes transparent...but green
! Why is this happening, and how can I make it become normally transparent?
: 2) How do DrawSub and DrawAdd differ from DrawAlpha? They all seem to just make the drawn sprite transparent. I've heard that lighting/shadows can be done with DrawSub/DrawAdd, too. How do these two work?
: Thanks for reading this. I appreciate any help that you can offer.
hi i don't have they awnser to you're problem but why do u use DelphiX come on read book en examples.
i'm making a 3d boardgame called othello
my draw egine (opengl) is running
i have made models and frames
my timer runs on clockcycle (most accuret and highspeed);
and my game is 47 kb instaid of more than 300 kb
It's better to write you're program whitout any wierd units
(they could have strange errors)
so i wil give this DirectX link