I have tried to use this method, to do animation.<p>
1: Draw background to Virtual screen 2<br>
2: flip Virtual screen 2 into virtual screen 1<br>
3: Draw sprite to Virtual Screen 1<br>
4: Flip Virtial screen 1 to VGA<br>
5: Repeat from 2<p>
It is slow with only one sprite, and when i have about 3 sprites, it is totally useless. I have tried some other, but they are also getting slow, when i have more than 2 objects. Maybe it's just my routines that is slow, but what is the fastest way to make animation with lots of objects. <br>
Without destroying the background ofcourse.<p>
Thanks.<br>