: : No, dont try to make it the best, make one that works.
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This message was edited by Gaashius at 2005-4-6 10:13:34
: : : : Whatever fits would be the best structure. It will keep on iterating and changes will keep on happening. Don't worry too much about it. Just make it however you think best.
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: : : : : : This is my second message so i'm a novice in posting messages.
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: : : : : : I wold like to make a 3D engine using the DirectX 9 SDK, and VC6, i know a little about directx: loading meshes mooving the camera... but i don't know exactly how to make the engine's structure, (Object Oriented??, or what).
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: : : : : : THX!
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: : : : : You can try only using procs, but the object oriented way is better, I think. I have only saw object-oriented ways of this. You can use your skills "loading meshes mooving the camera..." to create objects or classes or else such as TCamera, TDetailedMap, TItem, TTexture, etc.. Yes, I think the OOP solution will be the best.
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: : : : : I really hope this helped.
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GAASHIUS 
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: : : That's right, but if you want to release your work, make it understandable. Other case it's really unnecessary how do you do it. If it will be made to release a GAME, try to make it the best(on your level).
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: : : Any questions? Just ask!
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GAASHIUS 
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: All combined: make the best that works!

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: Any questions? Just ask!
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GAASHIUS 
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Figured this would fit nicely with this post, anyways where can i find a tutorial or a help file or something about creating a 3d engine? I am quite familiar with c++/vb and would like to create a simple engine preferably with c++. thanks.