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    <pubDate>Fri, 04 Jul 2008 19:33:21 -0700</pubDate>
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      <title>DirectX and Microsoft.WindowsMobile.DIrectX.dll</title>
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&lt;h2 class="BoardMessageSubjectPrinterFriendly"&gt;DirectX and Microsoft.WindowsMobile.DIrectX.dll&lt;/h2&gt;
&lt;div class="BoardMessageInfoPrinterFriendly"&gt;Posted by  on 28 Mar 2008 at 1:02 PM&lt;/div&gt;
&lt;div class="BoardMessageBodyPrinterFriendly"&gt;I tried to import the Microsoft.WindwosMobile.DirectX using VS.NET development tools to create a 3D scene that runs in WIndows Mobile. I downloaded the sample from teh official website of microsoft.&lt;br /&gt;
http://msdn2.microsoft.com/en-us/library/ms181017(VS.80).aspx&lt;br /&gt;
(And I have set the environment variables as the website shows)&lt;br /&gt;
 However, the debugger always stops at the line that creates a new Device instance. I think Sth. wrong with my dll library. But I have updated the .NET framework. Well, maybe not exactly, when I tried to download and install the latest version of framework (2.0) it shows sth. wrong with the advpack.dll in WINDOWS\system32\. &lt;br /&gt;
Any smart friend know the reason why the official sample doesnt work in my system? (I dont think the sample itself is wrong)&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;</description>
      <pubDate>Fri, 28 Mar 2008 13:02:30 -0700</pubDate>
      <category>DirectX Game dev</category>
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