<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
  <channel>
    <title>'layout of file formats of PSX' Thread RSS Feed</title>
    <link>http://www.programmersheaven.com/</link>
    <description>Contains the latest posts from the thread 'layout of file formats of PSX' posted on the 'Computer Emulators' forum at Programmer's Heaven.</description>
    <language>en</language>
    <copyright>Copyright 2013 Programmers Heaven</copyright>
    <pubDate>Sat, 25 May 2013 01:04:24 -0700</pubDate>
    <lastBuildDate>Sat, 25 May 2013 01:04:24 -0700</lastBuildDate>
    <generator>Argotic Syndication Framework 2007.3.0.1, http://www.codeplex.com/Argotic</generator>
    <docs>http://www.rssboard.org/rss-specification</docs>
    <ttl>360</ttl>
    <image>
      <url>http://www.programmersheaven.com/images/ph.gif</url>
      <title>Programmers Heaven</title>
      <link>http://www.programmersheaven.com/</link>
      <width>88</width>
      <height>31</height>
    </image>
    <item>
      <title>layout of file formats of PSX</title>
      <link>http://www.programmersheaven.com/mb/emulation/364714/364714/layout-of-file-formats-of-psx/</link>
      <description>Hello,&lt;br /&gt;
I am working with a C++ to unlock the binar codec of a PSX file.&lt;br /&gt;
In order to make that happen,I need much information about the layout of each &lt;br /&gt;
PSX file format(TIM,TOD,STR,etc)&lt;br /&gt;
&lt;br /&gt;
Thx.</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/emulation/364714/364714/layout-of-file-formats-of-psx/</guid>
      <pubDate>Sat, 18 Aug 2007 04:33:55 -0700</pubDate>
      <category>Computer Emulators</category>
    </item>
    <item>
      <title>Re: layout of file formats of PSX</title>
      <link>http://www.programmersheaven.com/mb/emulation/364714/367588/re-layout-of-file-formats-of-psx/#367588</link>
      <description>You might be interested in this:&lt;br /&gt;
&lt;a href="http://code.google.com/p/jpsxdec/"&gt;http://code.google.com/p/jpsxdec/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
: Hello,&lt;br /&gt;
: I am working with a C++ to unlock the binar codec of a PSX file.&lt;br /&gt;
: In order to make that happen,I need much information about the &lt;br /&gt;
: layout of each &lt;br /&gt;
: PSX file format(TIM,TOD,STR,etc)&lt;br /&gt;
: &lt;br /&gt;
: Thx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/emulation/364714/367588/re-layout-of-file-formats-of-psx/#367588</guid>
      <pubDate>Sun, 25 Nov 2007 13:59:39 -0700</pubDate>
      <category>Computer Emulators</category>
    </item>
    <item>
      <title>This post has been deleted.</title>
      <link>http://www.programmersheaven.com/mb/emulation/364714/375162/this-post-has-been-deleted/#375162</link>
      <description>This post has been deleted.</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/emulation/364714/375162/this-post-has-been-deleted/#375162</guid>
      <pubDate>Thu, 11 Sep 2008 18:57:50 -0700</pubDate>
      <category>Computer Emulators</category>
    </item>
  </channel>
</rss>