: Thanks for the reply.
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: I think in some kind of turn based strategy game, a war game actually. Any more specific help?
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: Bye
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: : Hey Samurai,
: : A lot of people I know have "AI Programming Wisdom", though I've never read it. Also, if you have a specific kind of game AI you want to write (chess, war game, first person shooter, etc), people might be able to post more specific answers to your question.
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: : Cheers,
: :
: : Kreitler
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I personally feel turn based ai is far harder than something simple like a first person shooter, but I'll see what I can do, but since I don't know any books or anything, so I'll just toss out some ideas...
First, determine how aggressive and defensive it should be, and if it should be infallable or not. It's easy to force a draw, minimum, if you know the terrain in advance, and have sufficient information about the systems, and can chose one or two things. It's easy to make a crappy ai and easy to make one that can't lose, the hard part is making one that can lose, but not easily.
A lot of the actual design depends on what type of war game it is. Do you get a set amount to start, or can you manufacture units? can you mine resources, or is all that fixed? can you steal resources, or just destroy other player's stuff?