This is my final question. What math is required to understand 3D? The last time I asked, I got<br>
a response from someone saying "Oh, you need<br>
some algebra and some trig". That don't help. What _specificly_ do I need?<br>
<br>
I'm currently designing a game programming<br>
site, that will provide functions and classes instead of all the needless explainations. I got 50+ game related functions so far. For example, here's one to detect collision:<br>
<br>
// Send X, Y, W, H of two rectangular objects<br>
<br>
int Collide(int X1, int Y1, int W1, int H1, int X2, int Y2, int W2, int H2)<br>
{<br>
return ((X1 + W1) >= X2 && (X1 + W1) <= (Y2 + W2) && (Y1 + H1) >= Y2 && (Y1 + H1)<br>
<= (Y2 + H2));<br>
}<br>
<br>
I need 3D classes -- Polygon, Model, World, etc -- for it to be complete. If any 3D programmers wanna help, or trade algorithms, let me know.